- 'League Of Legends - Get Jinxed' (3D)
& 2 new images by rodia !!!
- 'archeahe alexander' (2D)
& 4 new images by waterlon !!!
- 'Killzone-shadow fall- sinclair -wrinkle maps' (3D)
& 5 new images by FrankTzeng !!!
- 'Big Doge' (2D)
by bopchara !!!
- 'Live Action PATLABOR' (3D)
by BenMauro !!!
- 'Promotion Illustration for Kingdom under fire2' (2D)
& 3 new images by gpzang !!!
||Thread Tools||Display Modes|
Join Date: Apr 2011
Thanked 461 Times in 407 Posts
05-02-2012, 07:49 AM
They expect you to have a certain degree of knowledge before you land up in making Realistic Portraits.(it's an assumption)
That is why they skip certain things in making the Tutorial short and manageable.
If you don't have your basics strong then the building you are curating on that ground will be shaky..
Zack Petroc is one of the Zbrush Veterans and is a legend.. who recently gave an interview to Pixologic
Rafael Grassetti is also an amazing artist.
Visualarium is an initiative started by none other than Ryan Kingslien who also started Zbrush Workshops..
Along with our own Pointpusher(Danny Williams/CGHub Moderator), Cesar Dacol Jr.(Recently gave UGM at Gnomon School), Ed Eyth
David Krentz and the Legendary Marshal Vandruffis teaching what they specializes in.. to all
And they are not only artists but are amazing teachers as well
Join Date: Mar 2012
Thanked 0 Times in 0 Posts
05-03-2012, 07:23 PM
I see, so where should i start? Should i go for Zack Petrol Master class? Or from Ryan's Visualarium? Which is better?
I can get in contact with Rafael. I have send it him couple of messages.
Join Date: Jul 2009
Thanked 35 Times in 33 Posts
06-01-2012, 04:32 PM
Either Ryan's or Zack's class will serve you well. I would also suggest that you work from real references. Try to get a couple of people you you know or getting a brief membership to 3d.sk. Depending on where your skill level I would even consider trying to dig up some old edgeloop type modeling video tutorials/books simply to force your mind into building the necessary structural details (hard bony elements.) A lot of time the most common thing for people to do is over-sculpt and lose the structure/bony details which are the most critical things to have. If you have an iPad you may also want to check for the anatomy apps that are out. I believe David Giraud has one iOS anatomy reference app released already and there's atleast one more. IMAIOS makes a an anatomy app, but that's probably overkill for most artists. PocketAnatomy is another one.
|Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)|
|Thread||Thread Starter||Forum||Replies||Last Post|
|1HR MMA Photo Studies||PTimm||Sketchbooks||262||12-08-2013 06:36 PM|
|Making realistic VFX, cinematic character, How||Mane||Art Discussion||10||03-11-2012 09:56 AM|
|Anthropomorphic characters vs. Exotic creature characters||Horus397||Art Discussion||1||06-29-2010 03:50 AM|
|cmiVFX Launches : Photo-Realistic Digital Paint with Kyle Lambert||cmiVFX||Industry news||0||02-03-2010 01:37 PM|
|Photo Jump Start||Serg||Concept & Illustration||1||08-16-2009 10:21 AM|