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    Default FiremanWarrior by Artistoc!


    Hey guys here is my last game character, just wanted to share it with all of you here.
    Hope to get some critics about it and that you'ld like it
    Cheers,
    Nat.


    Next Gen VIdeo Game Character - 15000 poly tri - HD in ZBrush R2 - Retopology for next gen video Game in 3D Coat 3.5 - Rig/Posing/Rendering in Maya - Texturing in Photoshop.
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    Last edited by ARTISTOC; 09-11-2012 at 03:18 PM. Reason: Hope to get some critics about my work and that ppl like it.
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    Titin's Avatar
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      like your warrior, good modeling and texturing work.
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      ARTISTOC's Avatar
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        Quote:
        Originally Posted by Titin View Post
        like your warrior, good modeling and texturing work.
        Hello Tittin, thx for your comment.
        I recently made some improvements to it. So here are the new pix I've just enclosed today.
        Hope for some more feedbacks.

        Last edited by ARTISTOC; 09-11-2012 at 08:03 PM.
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        happyfish's Avatar
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          very awesome modeling .especially texture .nice work .keep it up . you spent a long time to finish it ?
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          ARTISTOC's Avatar
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            Hey Happyfish,
            Glad you like it...Thx for your comment, it cheers me up

            I finished with the HD modeling in Zbrush a long while ago and didn't have much time to spare on dis char for months, then I finaly get bck to it lil at a time and spent 30 mn to 1 hour each day after work to make some improvements and to get through all of it...So I can't really say bout how long it actually took me.
            That said and to give you an answer, for a completion of this kinda game char I generaly spend:
            - 5 days for the HD (depending on the details and how many accessories I gotta do...So sometimes it can be less and sometimes it can be more...Also depending on the pipeline and if design is fixed).
            - 3/4 days for the low-res retopology (still depending on the details and accessories to build in low res and the type of hairstyle).
            - 3 to 4 days for the UV unfolding and the all texturing part (sill depending on the details and number of assets to texture).
            - 2 days for the rig & skin and 1 or 2 quick animation tests.


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