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    Default Problem with Norman's Reflection.


    In the above image (first post won't let me upload links, 1 sec.) you'll see that the bottom pane of glass is reflecting Norman's geometry and everything is fine. In the top pane of glass however there is a loss of facial and body geometry like it just isn't being recognised.

    I'm using mental ray to render, raytracing is on. I've tried everything I can think of, the normals are facing in the correct direction.

    I've tried moving the bottom pane of glass (that reflects correctly) to the top just to see if that'd help but the result is the same, maybe there is something wrong with Norman? The top half of him just doesn't seem to reflect properly.

    I'm stumped. If anyone could help that'd be awesome, thanks.

    https://dl.dropbox.com/u/60934157/HereJohn.jpg
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    Danff2's Avatar
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      Default Fixed it!


      Went into outliner, un-parented 'Norman_Rig2:grA1_WorldGeo' so I could select the geometry then simply checked the 'visible in reflections' in my render stats.

      BAM! Maya can be such a cheeky bugger.


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