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    Default shave and a Haircut problem


    Hey guys. I am working on getting some dynamics into my character's ponytail.
    The only way I can think of doing it is to plug a ramp into the hair's stiffness.

    The problem I have is that the hair stiffness map is working off the 'growth geo's' uv space rather than from the hair's root to tip.

    I want to be able to modify the stiffness so that the end of the ponytail has a curl that doesn't unravel, while the rest of the tail will flow around with her head movement.

    If anyone has any ideas, advice, tips... it would be much appreciated. And hey - you guys are the problem solvers of the 3d world...

    regards

    jas


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