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07-10-2012, 03:17 PM
here is an update made the lighting brighter finished texturing the back ground and adjusted some of the shaders on the imp I am going to wait until he is posed and I have figured out the camera angle before I model anymore on the interior. the glass in the render is really grainy because I turned the samples down just so that it would render faster. The third image was just me testing the dof settings on the camera and I thought it looked cool
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07-10-2012, 08:36 PM
hey thanks angel yeah I have been messing with that AO pass I may get rid of it all together and i will definitely be working more on the eyes
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07-22-2012, 09:10 PM
Ok So I am calling this guy done for know but please feel free to give me any crits and I may come back to them and make changes thanks for looking
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http://www.behance.net/JoshuaStutts Last edited by Stutts; 07-23-2012 at 04:59 AM. |
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07-23-2012, 06:40 AM
Your character seems so funny,he must be ugly but kind-hearted guy.Renders are also beautiful!
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render farm--cloud rendering--2,000 servers,24 hours* 7 days render |
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07-28-2012, 07:03 PM
hey angel thanks for stopping in again I agree all that stuff was pretty quickly thrown in so I am going to go back and work on that stuff these renders I am posting today are done in a linear workflow and I think the lighting is coming along alot better
so based on some feedback from over on cgfeedback I am working on developing the textures some more so here is where I am at with this so far, I would like to know to know which you guys prefer the warm skin tone or the cool skin tone ![]() Thanks for looking and thanks for your input
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08-14-2012, 05:12 AM
Ok I had some time to come back to this guy and make some changes and I think it is time to call him done and move on
![]() and here are some turnarounds of him ![]() Thanks for looking
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