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Join Date: Sep 2008
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10-13-2011, 10:03 PM
Your painting just looks a bit washed out. Some value thumbnails before you start would help I think. Here's a suggestion:
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Links to tutorials and finding your path in art education
10-16-2011, 09:13 PM
That's exactly what I'm trying to find out also, as i am self taught, and education in classic, basic principles of illustration in my country are hard to find, not that good or very expensive.
I think that in our mind there are all the basic principles we need to become better to reach that level that we dream of and admire in others, we just have to find the right path.
Here are some great resources that directed me in very good directions, although it does mean that we still have to work very hard to make it
For the feeling of fluidity, 3d form, silhouette and action, animation is one of the great resources even if you only plan on making 2d illustration.
A very good and straight to the point resource is John Kricfalusi, blog posts:
These are just examples of many good things he has over there, but sometimes you have to dig deep into old posts to find them, but it’s worth it.
I just wish he would compile all this stuff into a book or pdf
His articles really help you to distinguish between average and really good color, composition, character design, form and appeal. Even if you don't always agree with his opinions.
All of Andrew Loomis books/pdfs are required reading to walk you trough everything that makes a good and appealing image.
They are available for free here: (some of his books are available on amazon to buy printed) http://escapefromillustrationisland....ion-downloads/
Other great books are:
The Animator's Survival Kit
Force: Dynamic Life Drawing for Animators
See some videos from these “Force” books here:
Figure Drawing: Design and Invention
The Best of Bridgman
Framed Ink: Drawing and Composition for Visual Storytellers
To understand why you should train classically first no matter what your style will be (remember some of the greats at Disney where also accomplished realistic painters) you should read these from Juliette Aristides:
And of course the classic
I also return all the time to this great tutorial on expressions from Tracy Butler:
Then almost all of this downloads on The Art Department (go get them they are on sale)
Great interviews from the amazing Bobby Chiu that teach a lot more than you think (Good to hear while you work):
And Schoolism courses are some of the best available anywhere, mainly because they will cater to your specific needs and give you personalized feedback:
The one and only way to make this resources work for you is to take them to heart like an art bible and study them over and over again and really listen to what they mean and say.
I keep returning to some of these books after years and only now understand some of the things they were trying to teach.
Important things to remember:
Keep studying the bases and foundations. Light, composition, construction, color, anatomy, perspective. These are study topics for life.
You will keep discovering new stuff everyday and grow with it.
Even if you think it’s tough and it’s not helping that much, you will discover that it is gradually improving your skills.
Drawing is the most important foundation.
You can have a great finished lavishly rendered painting but if the drawing, composition, and idea suck, nothing will save it.
Another important thing to jump that quality obstacle, is to make every line that you put on paper (or screen) count, and strive to make it beautiful, even when sketching.
What i mean by this is, don't be very precious about your lines, go wild and make all the ones you need to get the image out of your head, but... by making every line, shadow, or texture have some sort of beauty to it it will be easier to stop your image at any time and it still looks good. No matter the level of detail you want.
One good way to train this is to try drawing something with one continuous line.
See here Bill Sienkiewicz:
This also applies to color, make it look good at all stages even if it is just one or two blots of paint:
Draw from life constantly, learn how real faces, bodys, trees and buildings are so different from each other and have great details and personality of their own and how light, value and color defines them.
This is essential to discover your style and to make your pictures original.
If you only use other art for inspiration everything will start to look the same and bland.
Great example of a sketchbook:
Finally if you can, find a great teacher, enroll in classic drawing or painting classes or workshops regularly. Real world learning will teach you more in an hour or two than months of studying trough books.
And keep on using cghub and all the great art forums out there to find advice and great artists.
Sorry about the rant, and i hope this inspires you to continue as its inspiring me to write and put these thoughts down.
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Join Date: Sep 2008
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11-04-2011, 08:25 AM
You are welcome.
About the silhouette what i did, paint it all black, was just a way to analyze your concept, but as you can see in the second row, the important thing is to have it in your mind as you are drawing and creating your base for the painting or final image.
Anyway what i was talking about perspective (not prespective as i wrote :P ), is that i placed the left leg closer to the "camera" and the right farther away.
This was to both add movement and create a more readable picture at first glance.
There is no one good perspective for this kind of concepts, but i guess that most of the time these are all about depicting the thecnical and functional part so a more controlled, flattened and technical prespective would be better.
You should take a look at this book:
But when showing your concept inside an environment or in action go all out and do whatever is needed to make a good image.
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