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11-14-2011, 12:34 PM
The Flaming Zombie- once a popular drink down at Trader Vic's it has now taken on a more sinister flavor.
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11-21-2011, 02:58 AM
I guess I need to tone down the intensity of this fur a little bit. You can't even see their eyes.
I think this is a little more like it. Here are three poses of Thud himself.
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11-22-2011, 03:05 PM
Some edits
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11-28-2011, 12:45 AM
I did a little progress for my entry to POW 55 on conceptart.org and here it is. I already fixed those little specks on the first page low. I need to make some leather lashings to fasten on the club head and then I can put it in Thud's hands and stick him into this splash page (acting all triumphant). Having gotten that far, I only need to make a comet and I will have everything I need for the second page. I will only need to make some kind of semi-gross blood splatter to complete the third page in true Zombie-tale style. Three pages is how many I need to complete an entry. I need to finish up by next weekend.
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11-28-2011, 02:36 PM
Comet and Flame Zombie #2, also for Panels of the Week #55 (on another site).
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12-15-2011, 12:43 AM
Things got a little hectic and I finished out that "Thud" thing in a bit of an ugly fashion. I need to pick it up again in a week or so to do it right and then I will post my three completed pages. Meanwhile, I am working on a fine art piece to be a third entry to the OCCCA Gothic exhibition. In about seven and a half hours I'll have a fully rendered ultra res version of this I can place my Maxim Verehin Pikachu or my Mudbox golem into. Just whipping up something hopefully tailored to the "movies, literature, dark, twisted" theme of the show. The golem will be easier for me to use because of the permissions issue. This is done in Vue 9 Complete. Looks like I barely made it on the file size.
Edit: Well, now it only says it will take it another five hours and nineteen minutes.
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12-16-2011, 03:41 AM
Damn thing crashed in the middle of the night, I think because of some automatic Windows updates that took over the CPU. I got there eventually, though.
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12-29-2011, 01:41 PM
I can try, though I think all that will take much more than a month or two. Let's take this as my base concept.
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01-01-2012, 03:44 PM
I will need to do some tutorials and doodle around more before I really understand the modeling tools of Blender, but i got this far in a short time.
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01-02-2012, 03:29 PM
I was mostly subdividing faces rather than edges to get this far, and I figured out how to extrude individual faces in Blender. I need to get in a session where I see the differences I get from subdividing edges.
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01-02-2012, 08:19 PM
I inked an old graphite drawing and I have a further update on my model of Chiron at birth.
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01-06-2012, 03:05 PM
Still fighting my way forward on this. The mesh looks pretty ugly at the moment. I guess it will be a great opportunity later for me to learn about all the mesh cleanup tools.
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01-11-2012, 02:57 PM
I've been very busy in the day job but I put in some more time on this today. I learned some things I can do with edge select I think will help me clean up that ugly gash in the top of his head (second image shows it). I'm fighting to use only Blender as I build up because it has the Game Engine Art of Illusion lacks, it can be used on my 64 bit computer, it can composite (including animations), and it works with the DrQueue distributed rendering software. I need to learn it to get where I am trying to go. (DrQueue in turn can work cross-platform so I can network my three linux computers with my two Windows computers. That old laptop I'll probably use as my router is liable to have nothing on it but DamnSmallLinux, Samba, and Blender for lean-meanness, but we'll see about that as I find out what headaches beset me in the process of making the network. Knoppix works on it and Xandros, but it's too small for Fedora11 & above. Vector Linux is running really slow on it.
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