Join Date: Jan 2010
Thanked 6 Times in 5 Posts
09-26-2011, 03:46 PM
I've wanted to try my hand at doing a cinematic character for awhile now. When i saw the concept for this guy it was perfect. Not too complex, simple shapes so i can focus on execution.
I made up a blockout this weekend that i'm going to take into maya and model on top of.
I would love any and all feedback anyone has for me during this process. I'm sure i'll run into plenty of problems (especially when i get to mental ray materials) since my knowledge in mental ray is fairly primary.
Also I had started to run out of geometry towards his feet, so i'll just block out his feet separately or just straight model those in maya. They aren't too complicated.
Last edited by wester; 11-17-2011 at 05:06 PM.
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