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Join Date: Feb 2010
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11-15-2011, 10:01 AM
Awesome work man, nice designs and beautiful composition, thumbs up!
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You can make the most out of this signature by visiting either my blog, my website or my gallery |
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Join Date: May 2011
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01-30-2012, 10:21 AM
![]() A frame taken from a pretty complex 3D matte of the futuristic city, created as a practice of multi-camera matte projection. The city (over 600k polys) was assembled in 3D, together with 10 projection cameras displaying various pieces of matte in a way that allowed horizontal camera move. Geometry and cameras were imported into Nuke and comped. Additional animations, like smoke and ships, were added on cards and placed accordingly in Nuke's 3D space. The whole sequence, rendered in 2k, ended in After Effects, where the final tweaks were applied. You can watch the final projection here: http://www.youtube.com/watch?v=6t-dTvXsYxM Cheers. Last edited by adamkuczek; 12-11-2012 at 11:57 PM. |
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Join Date: May 2011
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08-11-2012, 10:07 AM
'Butterfly' is my long-term personal project that started as a sf/cyberpunk point-and-click adventure game back in 2009. http://www.hardydev.com/2009/04/15/h...roslaw-kuczek/ - here you can read an actual interview about it and see some old concepts - that's when I started with digital painting
Since I don't have any more time for its development, I decided to tell the story in a series of concepts, maybe finalized with a downloadable mini-artbook. We'll see ![]() The story, set in Shanghai, in the year 2099, when androids stand for almost 1/3 of the general population. An undercover agent of a major corporation, ZEN Technologies, is sent on a mission to recover a stolen prototype of an AI module. In order to track the thief, he has to lurk into the deepest and oldest areas of megalopolis. Here's the first part. ![]() General overview of futuristic Shanghai, where the story takes place. The idea is to mix the old, stone architecture and traditional elements, like gates or monuments, with vast scale and futuristic additions. ![]() ZEN troopers are searching through Purgatory - the lowest part of megalopolis, partially beneath the city streets, in order to recover the stolen module. Of course, they fail and the main hero has to be called into service. ![]() Some designs for ZEN troopers. Just like with the architecture, the idea was to make them sf with strong Eastern influences visible mostly in the outfits/armor. ![]() A couple of heavy weapons, where it's more about functionality and firepower than fancy design. One is actually a modified factory tool. These weapons are in use on image 'Search in progress'. More to come, cheers. Last edited by adamkuczek; 12-11-2012 at 11:58 PM. |
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