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    Default Frigate WIP


    A high res model of a Frigate from Halo: Reach. I could use some critiques regarding the texturing as I'd like the weathering look appropriate for its size (around 500 meters long). I'm using refs of military planes, aircraft carriers, stealth ships and anything with large flat areas (concrete walls/ buildings) as a starting point.
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    Last edited by Rich-M; 09-26-2011 at 07:14 PM.
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    Rich-M's Avatar
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      A closeup of the engines. Just testing the finish for the interior.



      Heres the first full body WIP sheet.

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        This looks great! How many texture maps does something this big hold? I wouldnt even know where to begin. Incredible job!
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          Quote:
          Originally Posted by wester View Post
          This looks great! How many texture maps does something this big hold? I wouldnt even know where to begin. Incredible job!
          Thanks Wester, to answer your question the main hull is split into 5 main sections, each withs its own set of 8K textures for colour, bump, reflection and (if needed) glossiness, transparency and self illumintion.

          The detail areas like the engines, doors, turrets and hatches are similar but with 4K textures instead- you can get quite close to these.

          In total though, it has 34 texture maps and I have another 3 to start. To manage them all I've got to use layered textures and to save resources I reuse textures for mirrored areas and use utility nodes to adjust them if needed (for example to create gloss maps since they are very similar to most reflection maps)
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            What is the Poly/Tri count on that thing?...with that many maps I'm amusing your going for film quality and game . Nice work! not much critique here
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              Saw this on threedy, nice especially like the scale. Could maybe add some secondary line work in texture to the larger plates (think deathstar).
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              Rich-M's Avatar
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                Quote:
                Originally Posted by NightGamerFX View Post
                What is the Poly/Tri count on that thing?...with that many maps I'm amusing your going for film quality and game . Nice work! not much critique here
                Thanks! Yeah its supposed to be film quality, its around 2.2 million polys with meshsmoothing.

                Quote:
                Originally Posted by damageINC View Post
                Saw this on threedy, nice especially like the scale. Could maybe add some secondary line work in texture to the larger plates (think deathstar).

                Cheers, I actually had a look at star destroyers for inspiration among other things.

                I've added some secondary and tertiary panelling to the surface to improve the look and scale - the red circle is outlining a human figure 1.8m tall. I've also got round to making actual windows with interiors (these need to be finished)

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                  Amazing work. What about the inside?


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