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    Smile 3D - Cedric.M - Tinkerbell


    Hello, I'm a student from Belgium and in this article, I’ll try to present my 3d character
    It's very late to enter, but I think I will try. I Can do it! (or not) T_T it's time to speed modelling.

    The modeling process began with the face. I modeled the head directly in 3ds Max. I didn’t use the box-modeling technique, but the edge-extension method instead. I modeled the features first, like the eyes, the nose, and the lips, then I filled in the missing gaps. Once I built the head I brought it into ZBrush and started experimenting with the Move brush.

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    Last edited by Monsempo_Cedric; 07-31-2011 at 12:23 AM.
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      Here is a rough sketch
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        the body base and I will make the rigging with Autodesk Cat

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          First test of Shoes

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            great shoe design! looking forward to see the end character
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              Beginning of the suit

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                Suit V.2

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                  Quick texturing with the Spotlight in Zbrush

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                    modeling of the mechanical arm, the hands and hair

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                      Suit V3

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                        brain sculpting in different part

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                          The last version

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                          Last edited by Monsempo_Cedric; 08-04-2011 at 12:55 PM.
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                            A little update

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