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    Default CGHUB & ImagineFX present Bobby Chiu's Fairy Tales Re-Imagined 2D & 3D Art Challenge


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    CGHUB & ImagineFX are teaming up to bring you a legendary art challenge for 2011! You can read more in ImagineFX issue 70 – on sale 04 May 2011.

    Challenge Brief
    Fairytales with a Twist – take your favorite classic fairy tale and re-imagine a scene or character from it. Cinderella in space? Sure! Sleeping handsome and Princess charming? Why not? Here's your chance to re-invent the classics! Art is self-referencing, which means we often have to re-imagine old stories in such a way that we make them new again. This is your challenge.

    What's Bobby looking for? "The idea will always be the most important thing. I'm looking for visions that break clichés and make me think, "Hm, I've never considered this story in that way before...". In addition, I will obviously also look for technical skill (good structure, posing, textures, lighting, composition, etc.) to convey the proper mood and allow the image to stand up in its own right. The only rule is, the fairy tale you're re-making should be recognizable in your image. That's it. Other than that, the sky's the limit. Go nuts with this challenge and have fun!"

    We would like to encourage artists to reference the original Grimm fairytales and also Aesop's Fables for inspiration. It's important to understand the origins of today's popular fairytales in order to evolve them into something new and interesting. Here is a list of popular fairy tales. Click here for a breakdown of popular fairytales.

    Go wild and think about all the different possibilities, you could re-imagine the fairy tales occurring in different worlds and genres of steam punk, post apocalyptic, horror, cute, sci-fi, fantasy. Maybe your characters are ninjas, robots, aliens or something else altogether. Maybe you cross over characters into other worlds, historical periods or universes. Use your imagination!

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    (artwork by matayosi)

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    Artwork credits left to right, top to bottom Urbanmelon, kaktuzlime, entdroid, Matt Dixon, sakimichan, junk-painting

    Getting Started
    To get started, create a WIP thread in the Fairy Tales Re-Imagined challenge forum with your entry type (2D or 3D), your name and entry name ie. <2D or 3D> - <my name> - <fairy tale entry name>. Use this thread to post your progress and WIP shots with the community. When you have finished your entry, post it to the finals thread in the Fairy Tale Re-invention forum with your final images and a link to your WIP thread (the finals thread will be posted near the end of the challenge).


    About Bobby Chiu
    Bobby Chiu’s art career started at the age of two with a box of crayons and his family’s white living room walls. He got his first professional art job when he was seventeen years old, designing Disney, Warner Bros., and Star Wars toys at Thinkway Toys in Toronto, Canada. Bobby has since won a number of awards for his independent work. He hates traffic and line ups but loves watching the traffic jams while drinking his morning coffee from his studio apartment. He presently works as an illustrator for film and television, teaches digital painting online at Schoolism.com, publishes art books, and works on other top secret projects. Bobby currently lives and works in Toronto, Canada. There are still lots of doodles on his desk and walls. Click here to visit Bobby's CGHUB.com profile.

    Deadline
    3 months to see who will be the last artist standing.
    May 4, 2011 - August 4, 2011 Final entries are due by August 4, 2011 12am pst.

    Deliverables
    All artists should maintain a WIP (work in progress) thread so we can see the work evolve. You should not post your final image at the very end without showing and WIP images, you may risk being disqualified. One of the main goals of this challenge is to share, collaborate and learn from the community.

    -2D & 3D artists must submit their finished images to the finals thread which will be posted near the end of the challenge.
    -2D artists may choose to do a full illustration with characters, or just focus on the character(s) design without environments.
    -2D artists may use 3D software as a base to paint over, for example backgrounds, etc. To qualify as 2D the image must be fully painted over.
    -3D artists may choose to do a fully rendered image with characters, environments, lighting textures and effects, or you may choose to just do a character sculpt by itself, which may be untextured if you'd like to just focus on sculpting. If you are doing a 3D character without environment, please include ortho views along with your final hero render. Not required but going above and beyond would be a 3D turntable or your character.
    -2D & 3D artists may work in groups or teams (multiple 2D artists for an entry, multiple 3D artists per entry), there are no limitations or restrictions, however you must pick one person to receive your prizes and from there divide them up on your own.

    Remember, whether you choose to do a full scene or just focus on a character(s) the work will be judged on the idea, originality, and quality.

    Final images should be suitable for print. We will set up an FTP for hi-res entries nearer the deadline. WIP images should be posted in jpeg format while final images should be tiff or PSD, 300dpi landscape or portrait.

    Rules
    1) The challenge will be open to all artists, and we will be judging 2D and 3D entries separately.
    2) There are no limitations to software that can be used.
    3) Artists may collaborate and work in groups if desired, there are no restrictions. A 3D artist may collaborate with a 2D artist who might do the design or concept, and the 3D artist might then create the piece in 3D. If your team wins, it's up to you how you split up the prizes.
    4) You may submit as many entries as you would like, however we suggest you focus on quality over quantity.

    Sponsors & Prizes

    A special thanks to our sponsors, please support them by taking a moment to check out their products!

    3D World
    CGHUB.com
    CGMA (CG Master Academy)
    e-on Software
    FuturePoly
    ImagineFX
    Pixologic
    Bobby Chiu
    Steambot Studios
    The Anthology Project

    1st Place 2D
    Bobby Chiu original artwork - 2d winner Red Riding Hood studies
    CGMA (CG Master Academy) - 1 Master Class
    e-on Software - Vue 9 Complete
    FuturePoly- Online Master Class- Digital painting, 8 signed and framed prints (one from each instructor) GuildWars 2 artbook
    Steambot Studios - signed copy of Spark
    CGHUB.com - Feature article & interview on CGHUB.com for top 3 winners 2d/3d
    ImagineFX - Winners will be prominently featured and printed in ImagineFX magazine.
    Pixologic ZBrush 4 license (including a free update to the next version). Windows or Mac versions will be available for the winners.
    Anthology vol. 1 signed by the artists
    Schoolism - A class of their choice on Schoolism.com


    1st Place 3D
    Bobby Chiu original artowrk - 3d winner can have the Ugly Duckling studies
    CGMA (CG Master Academy) - 1 full Master workshops pass
    e-on Software - Vue 9.5 Infinite
    Futurepoly - Online Master Class- 3D-Modeling for games, 8 signed and framed prints (one from each instructor) Guild-Wars 2 artbook
    Steambot Studios - signed copy of Spark
    CGHUB.com - Feature article & interview on CGHUB.com for top 3 winners 2d/3d
    ImagineFX - Winners will be prominently featured and printed in ImagineFX magazine.
    Pixologic ZBrush 4 license (including a free update to the next version). Windows or Mac versions will be available for the winners.
    Anthology vol. 2 signed by the artists


    2nd Place 2D
    Anthology vol. 1 signed by the artists
    CGHUB.com - Feature article & interview on CGHUB.com for top 3 winners 2d/3d
    CGMA (CG Master Academy) - 1 full Master workshops pass
    e-on Software - Vue 9 Studio
    Futurepoly - 8 signed and framed prints and GuildWars 2 artbook
    ImagineFX - Winners will be prominently featured and printed in ImagineFX magazine.


    2nd Place 3D
    Anthology vol. 2 signed by the artists
    3D World - one-year magazine subscription
    Futurepoly - 8 signed and framed prints and GuildWars 2 artbook
    CGHUB.com - Feature article & interview on CGHUB.com for top 3 winners 2d/3d
    ImagineFX - Winners will be prominently featured and printed in ImagineFX magazine.


    3rd Place 2D
    Anthology vol. 1 signed by the artists
    e-on Software - Carbon Scatter Multi CE
    Futurepoly - 8 signed prints and GuildWars 2 artbook
    CGHUB.com - Feature article & interview on CGHUB.com for top 3 winners 2d/3d
    ImagineFX - Winners will be prominently featured and printed in ImagineFX magazine.


    3rd Place 3D
    3D World - one-year magazine subscription
    Anthology vol. 2 signed by the artists
    Futurepoly - 8 signed prints and GuildWars 2 artbook
    CGHUB.com - Feature article & interview on CGHUB.com for top 3 winners 2d/3d
    ImagineFX - Winners will be prominently featured and printed in ImagineFX magazine.


    Judging
    All entries will be judged by Bobby Chiu.

    Legal
    Rules & Restrictions apply, sponsors are responsible for delivering the prizes to the winners. GCHUB.com cannot be held responsible, nor can we provide a substitute in the event that prizes are no longer available, or if the sponsors have retracted their sponsorship at any time during the contest. In order to receive cash prizes, you must be able to receive payment via Paypal or wire transfer. Prize winners are responsible for reporting cash and material prizes according to their regional tax laws. CGHUB.com reserves the right to cancel, extend or amend any part of the Warriors challenge rules, prizes, or deadlines at any time.

    By entering the competition and creating a WIP thread on CGHUB.com, all entrants give CGHUB.com and ImagineFX unlimited permission to display, reproduce, and modify your challenge images and submission & wip images in any format. Artists will maintain ownership of the copyright of your character and images. If you are working in a group and your entry wins, you must pick one person to receive the prizes and from there decide how to distribute them among your group, we cannot be held responsible for groups not getting their prizes.

    Bobby's Tips
    1. Efficient Brainstorming: Brainstorm in short spurts. Record all your ideas, good or bad -- even the bad ones might have good parts you can use later.
    2. Reference: Come up with an idea and some good study sketches, THEN look for reference to support it. Don't look for reference first, or you'll risk becoming reliant on it later.
    3. Third Person Perspective: Imagine you didn't paint your image: What would you think of it then? Would you understand what the artist is trying to express?
    4. Trust Your Eyes: Perfect perspective, lighting, and structure are all around us in real life everyday, so your eyes instinctively know if something in your image is off. Trust them.
    5. Knowledge: The viewer can tell if you draw something you don't understand. Don't just doodle. Know and understand the world you live in and apply that knowledge to your painting.

    Q&A

    Q: Where do you post the WIP for the Fairy Tales Re-Imagined Challenge. Im new to CGHUB, so please bare with me.

    A: Just go to the Fairy Tales Re-Imagined Challenge forum or click on the link below, then click "New Thread" and name it like: <username> - <2D> or <3D> <entry name> ie. mstone20 -2D - my entry name

    After you've made your first post, you might want to subscribe to the thread so you get updates, and bookmark it, so you can quickly access it when you want to update your progress (just click "Post Reply" to add a new post to your thread.) Good luck!

    Q: Any requirements for polycount or textures size?

    A: There are no restrictions on polycounts or textures, so go for it!

    Q: Can I have multiple entries (judged separately?) cause I have loads of ideas.

    A: Yes. Take a moment to consider time restrictions and focus on quality over quantity.
      Permalink #2 
    AlexTooth's Avatar
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    Sounds a lot of fun, I'm looking forward to seeing what everyone comes up with
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      Really cool challenge!
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        ok i just can't believe that fairytales are the main theme!!! )

        thank you thank you thank you!!!
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        k3fir's Avatar
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          sounds like fun !
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          very nice idea! (:
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            I'm doing this as soon as I finish DW
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              Q: Not asking this for myself, but wondering wether there are restrictions on the amount of gore or explicit content in an image?


              I know the Dominance War V has a rule to limit that kind of things to a certain degree, so I wondered what the stance on it was in this contest?
              The original stories are as far as I remember quite badass (in a good way), but also rather sinister and grim(m)... which as main inspiration sources could possibly lead to a lot of gore or other age-rated themes.

              Brilliant theme for a contest, good luck to all who enter.
              May they draw or model happily ever after.

              Last edited by Feronius; 05-04-2011 at 12:49 PM.
                Permalink #9 
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              Since winners will be prominently featured in Imagine FX Magazine, I think it is a good idea to have no more gore or explicit content than would be tolerated in Imagine FX Magazine. Don't shoot yourself in the foot. This is a great opportunity to show off.
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                well, it sounds cool!
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                  like,like,like!!!
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                    Default Re:


                    This idea is great. Many times I was thinking of doing something like this and here's the opportunity! Thank you!
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                      What a terrific sounding challenge! It's too bad this overlaps so much with Dominance War, otherwise I'd definitely join.
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                        This sounds awesome! I'm looking forward to participating
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                          Sounds very interesting.

                          I wonder if I can participate with low-poly old-school characters, because I think that colorful hand-paint textures is a good idea for fairy tales.


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