| View Poll Results: Do you like blender | |||
| I love blender there should be a category |
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30 | 83.33% |
| I like blender but don't really care about the category |
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3 | 8.33% |
| I dislike blender and there should not be a category for it |
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2 | 5.56% |
| what is blender? |
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1 | 2.78% |
| Voters: 36. You may not vote on this poll | |||
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Join Date: Aug 2010
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12-19-2010, 03:58 PM
Hey gfxcomplex,
I like blender alot, its a mighty prog. but just mighty if you can handle it ^^ Its a cool idea to start a blender category, so we can learn from each other . -max-
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12-21-2010, 12:41 PM
I finally got Blender up and running about a week ago. For Blender curious people, make sure your graphics card will be compatible since Blender doesn't get along with half-assed graphics cards. Also, do not get Python 2.7. Blender (version 2.4x) works with Python 2.6. Do your own research and read the date of my post, though, because Blender has an active development community. A year and a half from now the preferred Python version may have changed.
The game engine was of great interest for me to be sure, but for compositing and sculpting Blender seems also to be the one reasonable open alternative. I already found other FOSS alternatives for modeling, texturing, rigging, animation, and rendering. Has anybody tried the Suicidator random city generating script?
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Please visit the "New Worlds" recurring Activity. My sketchbook is at: http://cghub.com/forum/showthread.php?t=1812&page=20 Last edited by arttorney; 12-21-2010 at 12:53 PM. |
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12-21-2010, 03:06 PM
I have to check. It was whatever was the newest stable release in early October this year- the Windows version. Python 2.7 was on the computer and blender would give me a "can't find Python" message. I downloaded Python 2.6 and then problem solved.
My Fedora linux machine was where I got "black squares in the screen" syndrome a couple of years ago, and found out it was from the graphics card. Perhaps they've fixed it lately.
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12-21-2010, 04:14 PM
I think your looking at 2.49 and yes its still a great version so much has changed in 2.5 that you will want to see the new UI.
Have a look here. http://www.blender.org/development/r...nder-255-beta/ I think they even use python 3 in the new version though I'm not sure. edit: I just found out that you must use py3k with the new 2.55 so yeah they are using the newer version of python. Quote:
Last edited by gfxcomplex; 12-21-2010 at 04:20 PM. |
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12-21-2010, 11:54 PM
Anyway, I can probably check with somebody who has higher level administrator powers and see whether we can get a Blender subforum, or at least a general "free 3D program region." (I say free rather than "free open source" because there are several SketchUp folks on here as well, and while SketchUp remains proprietary, it is still one of those 3D tools that one can get a "free as in beer" version of.)
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12-22-2010, 03:39 AM
We'll see. I always do what you do and type it into the description. A lot of times I used three or four different programs that are all not in the pull-downs.
I guess having a category for it might help people to do specific searching. Have you thought about starting a Blender User Group? Never mind about starting the Blender User Group. Here it is. http://cghub.com/groups/view/203/ I didn't have a banner and group avatar image handy that was made in Blender but I am pretty sure that stuff can be edited in later. I installed some basic furnishings. Now all we need is some members.
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Please visit the "New Worlds" recurring Activity. My sketchbook is at: http://cghub.com/forum/showthread.php?t=1812&page=20 Last edited by arttorney; 12-22-2010 at 02:13 PM. |
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12-27-2010, 04:22 PM
CGHub has made it so when you upload an image to your gallery made with Blender you have the ability to use the upload manager to say the image was made in Blender, just like you might do with Zbrush or Maya. I don't know when a specifically dedicated subforum might show up, so for now why not use that User Group I created and linked in my previous post. I made it look and act like a subforum by starting out threads about the usual topics, e.g. modeling, texturing, animation, etc. We are now Blender enabled.
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