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    Default Peter Coene's concept work on Lego Universe thread.


    ((edit: the work gets better on the next page, make sure to check it all out!!))

    I already posted this on my sketch thread and I think I'm allowed to post these now; the images were passed around at ComicCon so people have already seen them, and the game has shipped, so you can see what this dude is like in game if you go and buy it.

    For the moment I'm holding back on other art from the game because there is talk of an art book. As soon as I know I'll be posting that as well.





    For those of you too lazy/cheep/broke to play the game, the guy in the above concept shows up a bit after 1:30 in this vid:



    OH! OH! he's also on one of our promo posters!


    Sorry its not as fancy as a lot of the concept work that you see out there, but it is one of the concepts that I did that went into a AAA game!



    As I find out more about what I'm allowed to show you can expect to see me posting more.
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    Last edited by Peter_Coene; 02-14-2011 at 04:36 PM.
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      and another piece. Its up in game, I doubt they'll bust me for posting it.








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      __________________
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      some of my concept art from the newly released mmo, Lego Universe: link

      NEW!!! some stuff I've done to keep myself sane while unemployed: link

      Last edited by Peter_Coene; 12-22-2010 at 02:14 AM.
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        a few more

        These were some space station concepts I did for the game. They sort of show what we started out with, the one in the upper right sort of set the basic direction.

        from those I got these:


        Those were going in the right direction, but we figured the solar panels would be boring when viewed while on the station, and the big ol' rockets made it look like it was made to go somewhere rather than be a fixed point in space. (Plus, the greebling was a bit much to work on the min-spec machines out there.) So I made this:



        Went with the 3 support trusses rather than 4. Is in game.
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        Last edited by Peter_Coene; 12-03-2010 at 04:38 PM.
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          A goofy poster that didn't get used for anything, but it was fun. (never totally finished it)

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            A few paintings done for the racing part of the game in the pirate area.



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              lol, the first picture that I did on this project. Wow, I sucked back then.

              This was a sort of funny one in that when I first made it I was told that it was nothing like what was wanted. It was a failure. Later we were told that this particular part of the game was being aged up and redefined. I pulled out this image once more... the art director had forgotten about it and loved it the second time around. The look of the area got reworked a whole ton after this was made, but this was kind of an inspiration piece for where it could go.


              The way that it ended up looking was more like this:


              screenshot- tadaaa!


              Of course, when you play the game it had baddies and other people running around and all that.
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              Last edited by Peter_Coene; 12-21-2010 at 08:25 PM.
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                A couple more for your viewing enjoyment.


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                  In the concepts above we went with the one at the bottom right of the second page. I was then tasked with coming up with the entrance. The first page sort of documents the exploration trying to find how we wanted to handle it. You can sort of see the reaction to each of the iterations; the 1st was too techie and the art director wanted something that seemed a bit more makeshift. Next I make it so that a busted up vehicle could be rolled in front of the door. It had to look impossible to drive so players didn't get the idea that they could use it as a vehicle... right direction, but the AD wanted to use vehicles that had already been modeled in game. The Humvee blockade was cool, but what everyone liked best was the Mad Max feel of suspending a bus that could be lowered to block the gate.



                  The crane in the above example was a bit too much poly-wise, so a few other less complex mechanisms for suspending it were thought up.



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                  Last edited by Peter_Coene; 12-21-2010 at 08:28 PM.
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                    I should probably point out that the majority of my work, especially of parts of the game that have shipped (and are therefor ok to post) are these types of quick marker concepts.

                    I know that many of you, especially those who are still trying to find jobs and all, love seeing the full color, beautifully rendered, awe inspiring digital concepts... but the truth is that most of the time that just isn't an option. I can work fast in marker, the AD likes the results, and so that's usually what they have me doing.

                    I feel kind of stupid posting these next to some of the awesome digital work that I've been seeing, but they are the "professional" concepts that I've been doing for the past 2 years or so, so I guess this is where they get posted.
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                    Nah, these are great, Peter
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                      .....tada!


                      I actually did a ton of these, but the one above was the one that influenced the one that got into game




                      Funny story: originally there was a bunch of Chinese text on here to make it look like an old Chinese painting. When I copied the Chinese characters that came up through a google search I didn't check to see the translation... a Taiwanese woman working at the studio saw it and cracked up laughing, as it turned out that it was all bad words in Chinese. That was removed very quickly from the image and replaced with the red signature seal. That one I looked up before making it; its basically a Japanese spoof on my last name. (ko= child oni= demon, run them together and you have something sounding close to my last name Ko-Oni/Coene)
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                      Last edited by Peter_Coene; 12-22-2010 at 08:43 PM.
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                        and more again. The statues turn into enemies when you get near.
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                          Character textures in LU take the form of Lego decals, or "decorations." Unlike textures for most games these are all done in adobe illustrator and, until we got a full time decal guy, were taken care of by various members of the concept team including yours truly.



                          To be perfectly honest, I hated doing these lil' buggers. What you see here are just a few of the cooler ones, but there were tons of these guys to do. Often the task was to copy decals sent to us by Lego that they didn't have illustrator files for. (due to older means of creating them, they've been around for a while.) Almost each one got rejected multiple times due to "not looking Lego enough" or not matching their design guidelines... which is particularly annoying, as the decals were direct copies, but Lego seems to change their guidelines every few months and so even the majority their own decals don't conform to their guidelines.

                          Plus, just because I know how to use illustrator doesn't mean I LIKE to. Oh well, was part of the job and have someone else doing them now.
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                            I should probably mention that the majority of the screen grabs have already been posted here so I'm pretty sure all these images are ok to share Meh, the game is out anyways, so even if I was just going around grabbing screen caps and it would be fine... I'm just antsy about that stuff anyways.
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                              Hey Peter!!!!!!! Awesome and there is life after CA hahahahahaha!!!!! I LOVE LEGO's!!!!!!!!! Hippidy Ho Ho Ho signed Kelly X
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