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    Default 2010 Comicon: Valkyrie [Big Pics Ahoy]


    Hey dudes, heres my entry for comicon this year over at GA.

    I picked Valkyrie, but decided 2048 and 12k poly's was an opportunity to cram in way more shit than a viking chick with a braid and spear, so i overhauled her from top to bottom in a style that I enjoyed more.

    I took inspiration from Aion, Genzoman's wicked illustrations, Shunya Yamashita's female face illustrations.

    Shes under budget at around 11,200 which I was really surprised with at the end, I should have used those extra tris to round out some more of the armour pieces but i didnt really know how heavy the wings were going to be before I actually started blocking them out, in the end they are barely 100 tris each!!

    By that time I had literally no time to go back to the mesh and start cutting stuff back in.

    Beauty Shot



    Presentation Shot



    Textures



    ( Am working on a decent wireframe and a 360 spin to post up so you can get a real sense of scale from her wings etc)

    Everything is hand painted except for the light dirt overlay on the metal. And i havent used any renderers for any of these shots - just straight viewport grabs from max using xoliul's badass shader which is totally free for both max and maya.

    For my beauty shot I painted smoke using a photoshop smoke tutorial I found on the web, and for the 'particles' I simply found a pic of a night sky with bajillions of stars on it, scaled them up to 3 different sizes and erased which ones i didnt want to help give that illusion of depth.

    After working until 4:00am on it i looked at it in the morning and saw that it looks like shes underwater.... doh! but hey thats how I rolled.

    Lessons learnt from this comp:

    * Wings that work nicely are fucking hard to pull off, no rigger in their right mind would be happy with trying to make what ive done work nicely.. heh.
    * Trying to work with a character that has a massive silhouette in its entirety can be frustrating, I want to show her face but that would mean cutting off her wings, or cranking up the perspective or finding some strange angle to shoot her at etc.
    * I underestimated the time it would takes to present a character like this.

    Some WIPS and other goodies













    Thanks for looking dudes, hope you like!
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    Last edited by Hazardous; 10-17-2010 at 08:46 PM.
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    michaelangeloart's Avatar
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      Default valkyrie workflow query


      I thought this was an awesome layout. I am curious what allowed you to sculpt with tri's. I have tried triangles in zbrush and mudbox and they don't seem to work. Also, how do you make the vapors? Are they a smudge effect? Curious.....Michael


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