guess I failed in the first attempt of doing an online sketchbook. Too much going on here, but I promise improvement.
-Fetsch: Thanks! It's something I had to fight with for a very long time too. Then I started doing plein air paintings and it helped me a lot to get rougher. Right now I'm having a problem of finding a balance between these two extremes. People have been criticizing my work for it being too blurry and undefined, on the other hand I should have the balls to let something unfinished, if it's not doing a great addition to the whole composition, or even disturbing it. Tricky!
Work: I'm currently doing concepts for 2k Games' "Spec Ops: The Line". A lot of environmental concepts, almost exclusively. But I'm freelancer, working from vienna.
-Salthewound & Alex Tooth: Muchas Gracias, colleagues! Hope you'll stay entertained here, in my lazy sketchbook.
So, not much to show unfortunately, but heres some stuff I've been doing besides work lately.
I'm doing some concepts for an iPhone app, which is being realized by me and some friends. Nothing too fancy. Just a surfgame, which takes advantage of the motion sensor system to move the character around and dodge the obstacles. There are some very old concepts and sketches, but I decided to redesign them, as it clearly improves.
First of, "Arenui", the hero of our story.
And a moodpainting, which serves as ingame fake, to get an idea of the camera and gameplay.
And last but not least, consistent with the whole aqua theme here, I painted a little tribute to "Ecco the Dolphin", one of my favorite games. Too bad it was so damn hard and I never passed that squid. Painted it in one evening, so I guess you can call it speedpainting. Falling in love with the blur filters! Dangerous, very dangerous...