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    Default [WIP] Newbie Piece - Steyr Aug


    Hey folks,

    I am finally starting another (my 2nd) own model project. I was gone for quite a while after creating the old cashbox . This time I want to further increase my modeling skill and take this as an exercise. Yes, it's a weapon and probably the 10000th Steyr Aug you have seen, but I would love to get some crits, tips whatsoever, go!


    Current Progess:





    Here is the inital blockout:




    More to come!
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    Last edited by hamzaaa; 12-16-2012 at 11:10 AM.
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      A small update. I reworked my blockout and started high polying. I am not really satisfied, this piece is very smooth and wavy, maybe not the best piece for a newbie like me but I will do my very best




      Crits or Hints (!!) wanted
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        I started from an earlier state and reworked the upper part, later I will start hardening the other parts. I am not really sure how to get the hole working well and why is my viewport showing triangulated faceted faces when looking at the unsmoothed model? ^^




        I am thankful for all help I can get!
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          Another WIP Shot. Don't look too close because there is some pinching here and there because I need MOAR GEO!!! Any crits?

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            It's been some time, I started doing some drawing and sketching practice lately, but hey here have another wip shot!
            I had to remodel some parts and there are still pinching problems and so on but I will tackle them later on

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              Another update, there are still some problem areas but right now I am focussing on getting everything progressed. Crits welcome as always

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                Made some more progress today. I still forget to use MOAR GEO when it comes to extruding from cylinder so I have some pinching here and there. Maybe I will fix it later but it is really small so maybe I just leave it and take the experience for my next model

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                  Made some more progress the last days. I think I will finish the Highpoly in the next days. I still have to double check the edge widths (especially at the attachment clamp) and add some little screws and get the pinching sorted out.

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                    I added a cable to the flashlight and some fixations:


                    Also I want to model the duct tape around the grip as seen here:


                    I started sculpting that in Zbrush but I am new to the app and this is my first sculpt ever. I need advise!
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                      So I call the tape done. The sculpt isn't great but I am quite happy with it, in the FPS view it will be pretty small anyways. Have a look at the Max import. Zbrush's decimation Master is a great plugin! My initial sculpt was 1.7 million polys and I got it down to 100k polys.



                      Next steps are finalizing the high poly and starting with the low poly... the fun is over
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                        Ok I will call the high poly done, there are still things which aren't great but I have to move and get the low poly going..



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                          So I started with the low, I took the main body first to just melt it down and test unwrap it. What I realise is, that I have massive problems figuring out how to unwrap this thing. Any help? Here is how I got it down so far:





                          I tried to unwrap it as a whole first which didn't work out, next I tried to cut off the handle which was kinda strange too.. I don't know how to approach this I am so damn unexperienced with low poly and unwrap >_>
                          And any tips on melting it down even further?
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                            Phew, I finally got something sorted out and did some test bakes. What do you think?




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                              Finally I escaped the grasp of the holidays and did another small bake test. Have a look!

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