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    Default BioWare CGHUB 2012 3D Challenge - Dragon Age - xBlack_Infernox


    Hi everyone,

    I'm a newcomer to this site, so nice to meet everyone. Heard about this contest through one of my old classmates on Facebook. Mass Effect and Dragon Age are my top favorites and Bioware is my all time favorite game developer, so I instantly wanted to get into this.

    So far I'm thinking of ideas for Dragon Age now, was going to do Mass Effect but an idea popped in my head that better fits Dragon Age. Tough choices.

    I also look forward to seeing the other creations of everyone else here too

    Happy Drawing/Modeling

    Last edited by xBlack_Infernox; 11-04-2012 at 11:44 PM. Reason: Wanted to change entry from Mass Effect to Dragon Age
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      Default Character Model Sheet UPdate


      So far here is the line drawing of my characters model sheet. Currently I'm figuring out the colors for her.

      My idea is this is the gray wardens and morrigans "child" at around 23 or so years old. My design is that she is raised as both as a mage and a bit in melee combat as well (melee part was inspired by DA II's armor designs). Making her a battle mage or arcane warrior. I am kinda giving slight traits that show a bit of morrigans style such as the cloth top, different, but it was inspired by morrigans outfit and the feathers (which I noticed alot of mages have feathered outfits in the DA universe).
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      Last edited by xBlack_Infernox; 11-21-2012 at 11:17 PM. Reason: Didn't realize my image didn't attach
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        Default Update


        Here she is with some color. Been playing with what color theme I ultimately want to go with, I kinda want to stick to a dark de-saturated purple/black theme. I'm also debating if I should make her slightly more "demonic" since she essentially would have the soul of the archedemon in her.
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          Default Start of Mudbox Sculpt


          Here is a progress shot so far. Been mainly working on this in my freetime between work so I'm sorry if my updates are a little slow right now. I modeled a basic low poly in Max and have now taken it into Mudbox to get the body sculpted out.

          After I finished this I will bring it back into Max and create a proper low-mid poly of her and then I will bake the high poly into a normal map for the skin. After that it will be creating the clothing/armor.
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            Default Update on Model


            Been working on sculpting out the body shape.
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              Default Update:


              Sorry for not updating for a while. Had alot going on this holiday with extra hours at work and having a freelance project as well. Hoping to dive right back into this character and have her finished this month. Started working a bit on the clothing.
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                Default Getting there


                I'm trying to get this finished in my freetime the best I can.
                I have the high poly's modeled out and I'm just about done fixing up the low poly before I start unwrapping it. Here are some updates of the high poly.
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                  Default How far I got


                  Well, I didn't have enough time to fully finish with texturing and baking the normal maps. Here are some pics to the farthest I got. I do plan on finishing this too. I'm liking how it was going and will post some pics once I get it textured. Some of the pics I added in the high poly models I did that are going to be used for normal maps.
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