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Join Date: Feb 2011
Posts: 10
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11-10-2012, 11:20 AM
Hi there ^^
I'm actually working on the "tileable" textures which will be blend thanks to "masks" for the "Ground" : ![]() >All made with Zbrush using the tileable process with offset and starting from a plan in 50/50. ![]() ![]() > "Diffuse" has been made by compositing severals "render" from Zbrush with differents "MatCap" and "blend mod" in photoshop with some "mask". You may click on that link below, to see a preview in UDK (material editor) >> http://youtu.be/lhZ7jgTniwI?hd=1 Here is the shader used for it : ![]() |
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Join Date: Feb 2011
Posts: 10
Junior Member
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11-18-2012, 09:35 PM
UDK it's awesome !!!
There is a preview of the tool name "mesh paint" : >> http://youtu.be/GS4YcVjplIY And there the two map of sand which blend with the rock's heap ("Normal" done with Zbrush/"Diffuse" with Photoshop). ![]() ![]() I made some test using only a neutral sand map (without wave, up and down, etc) but if a light is on the top the volume effect disappear. So I blended an "occlusion" in the "diffuse" to get this volume effect in any lighting condition. Last edited by Ulwaen; 11-18-2012 at 09:53 PM. |
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