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03-01-2012, 02:53 AM
Hey geocat, thanks for all the suggestions.
I passed on the vehicle and environment ones to the cghub gods. The reason I started doing less of the joint 2d / 3d creature planets challenges was because of large losses in interest. It was there for the first couple of chellenges but then fell off dramatically... Thats when I changed the format ( which was only a suggested format to begin with). I will work back into the challenges a 2d creature planets concept joint challenge where the 3d modelers can choose from the 2d artists work ( with their permission). I have a big list of cool things to come but I will work it in. As for picking challenges that have enough reference... if there isnt any reference then sketch something out. The Starwars universe has tonnes of written reference and descriptions to draw from. Then think of what the creature resembles and start reference that. Its not up to me to find the reference you need as an artist to create your sculpt, use your imagination to find what you need. All I am doing is giving you the idea of what to create and maybe a few images for inspiration. I am not concepting them, thats the task I am giving you. Last edited by kryssmen; 03-01-2012 at 03:00 AM. |
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04-17-2012, 03:23 AM
Creatures from Hieronymus Bosch land could be awesome. Super zany. Either never before seen, or something already depicted. Lots of room for creativity and imagination there. Kind of similar lines would be goetic demons. Either look in a book or perform the ritual and see what turns up.
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09-20-2012, 05:59 AM
@kryssmen D&D is a great inspiration. I especially like the idea of constructs, beings created out of otherwise inanimate objects.
Rock, metal, wood, fire, dirt, etc. It's pretty open-ended, so there would be a lot of room for creativity. |
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02-05-2013, 03:25 PM
Hey AJL,
Thanks for your thoughts. You've got some good ideas. One of the things about the challenges is that participants are encouraged to learn from each other, and the mods (who are not prevented from taking part). The concept is to exchange ideas in a safe, open format where everyone can skill share and critique each other. Having dedicated judges for the challenges is a challenge unto itself. Moderators don't always have the time, and getting outside judges is truly a herculean task. At the end of the day, the Poll is just for fun. It's not really meant to reflect anything other than "this was the piece that popular this week." The main action is supposed to happen in the development of the concept in the dev thread. The best way to make sure that this happens is to participate in asking question and providing critiques, but as a piece is being designed and at the end in the Poll thread. To that end, I'll see about having a note added to the Finals/Polls Threads encouraging this. Thanks again, ~S
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-------------- S.C. Watson, a.k.a. "Oregano" Community Director & chief trouble maker Sketchbook :: Blog ---- 2D CreatureFORGE | Illustrated | CharacterFORGE | Drawing Jam | New Worlds | Anatomicae ---- 3D CreatureFORGE | CharacterFORGE | 3D Jams |
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03-09-2013, 04:08 PM
I get your point where you just want to focus on the design process and the overall output rather than tumbling yourself in the technical stuff. In challenges like 3D Character Forge we accepted clay renders till now but that have changed in the current one (Post Apoc.). It might change in future as well(Vice versa)
The purpose of 3D challenge is to work with 3D tools and not work with Photoshop(2D)...We already have other challenges for that! You can work and render in Zbrush itself or any other software but paintover is not accepted...Only compositing! But thanks for the feedback, I might someday blend it in something new with other Mods ![]() |
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03-09-2013, 10:31 PM
Thanks for the quick reply.
It makes sense to stick to the 3D pipe for this challenge particularly since any medium including 3D is allowed in the 2D challenge. I'm really glad the 2D challenge allows this, its a great way to pump through some ideas and get design feedback. For a 3D challenge it would be kinda cool to be able to take a creature that you had designed as a 3D sculpt and finish it in a 3D production sense, focusing on good topology, UV's, textures, shaders, lighting and comping. Showing the results of each stage of the process along the way and allowing a month or so to get there. Perhaps you could run a 3D design challenge where a 3D sculpt is good enough and then follow it with a 3D pipe challenge to fully realize that creature as per the previous paragraph, just an idea. Not sure how popular it would be, I'd certainly be interested. Cheers, Andrew |
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03-10-2013, 03:43 PM
Beware...Not all challenges allow use of 3D as a base!
Specially Illustrated and Drawing Jam...(100% 2D) I like the idea about the 3D pipeline challenge but that would only make 3D generalists happy..But I would like to do something different this time...So BEHOLD ![]() |
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