Permalink #1 
Vailyen's Avatar
Join Date: Aug 2011
Posts: 2
Junior Member
    Thanks: 0
    Thanked 0 Times in 0 Posts

    Default Texturing Help


    Hey Guys, I modeled this piece out (See Below) and have begun to texture it. Only thing is I've kinda hit a snag with one part. I'm trying to figure out how to texture the glassy look/material for the green sections in the eyes, tail, etc with the detail (goo) underneath the glass.

    Does a lot of the glass effect come out mainly with the specular and diffuse maps?? I use modo but I would like to know how to create glass textures from scratch and not resort to using the presets they offer all the time. So that I can also bring the mesh and textures over to Marmoset for render.

    So if anyone knows how or preferably if you know of a tutorial please let me know.

    Thanks a ton.

    Last edited by Vailyen; 09-08-2012 at 02:04 AM.
      Permalink #2 
    Vailyen's Avatar
    Join Date: Aug 2011
    Posts: 2
    Junior Member
      Thanks: 0
      Thanked 0 Times in 0 Posts

      Default The concept


      [IMG][/IMG]


      Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
       

      Posting Rules
      Smilies are On
      [IMG] code is On
      HTML code is Off

      Similar Threads
      Thread Thread Starter Forum Replies Last Post
      SCAR-L Modeling & Texturing MrSandman 3D WIP 0 09-04-2012 03:02 PM
      Boot Texturing Grrrrrr! Help! bobdon Texturing & Surfacing 0 05-08-2012 10:39 AM
      Modeling and Texturing a building A-vanPoly 3D WIP 7 04-05-2012 04:03 AM
      Texturing critique chadRempel 3D WIP 3 07-29-2011 05:49 PM
      Help Needed with texturing Legacy40k 2D WIP 1 10-15-2010 09:41 AM