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    Default Shadowrun Combat Drone


    Hi,
    during the last weeks I worked on a 3D Model of a Combat Drone from the Shadowrun franchise (for a friend of mine).

    I took the Steel Lynx Artwork from the Shadowrun 3.0 series (

    As I always had problem with the clean/slim design of it, I tried to create a more bulky, military version of it without denieing the roots.

    This is the result:


    Wireframe



    26.295 Polys (14.413 without the bolts)

    Workflow:
    I started with classic pen & paper, draw a few sketches from the complete drone and some parts of it.
    Then I went to 3DsMax, created a rough blockout and adapted the general geometry.
    After the rough Model was done, I exported every part of it (Body, Turret, Gun, Sidebox, Arm, Wheelchest, Tire) and worked on it.
    I added further details, worked on the geometry etc.
    After the geometry was done, I started with the texturing.
    I created AO Maps via Xnormal and used them as basic for the diffuse texture.
    For the Spec Maps, I used a black/white version of the diffuse map and added a few more details/adapt the color.

    Unfortunately I still have problems with normal mapping and so my plan to exchange the bolts with normal maps+textures didn't work.

    After every Part was done, I reassambled it and done!

    Comments, Critics and Tips are welcome
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    Last edited by Dethling; 07-19-2012 at 06:19 PM.


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