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Join Date: Apr 2011
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05-02-2012, 06:49 AM
They expect you to have a certain degree of knowledge before you land up in making Realistic Portraits.(it's an assumption)
That is why they skip certain things in making the Tutorial short and manageable. If you don't have your basics strong then the building you are curating on that ground will be shaky.. Zack Petroc is one of the Zbrush Veterans and is a legend .. who recently gave an interview to PixologicRafael Grassetti is also an amazing artist. Visualarium is an initiative started by none other than Ryan Kingslien who also started Zbrush Workshops.. Along with our own Pointpusher(Danny Williams/CGHub Moderator), Cesar Dacol Jr.(Recently gave UGM at Gnomon School), Ed Eyth David Krentz and the Legendary Marshal Vandruffis teaching what they specializes in.. ![]() to allAnd they are not only artists but are amazing teachers as well |
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Join Date: Jul 2009
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06-01-2012, 03:32 PM
Either Ryan's or Zack's class will serve you well. I would also suggest that you work from real references. Try to get a couple of people you you know or getting a brief membership to 3d.sk. Depending on where your skill level I would even consider trying to dig up some old edgeloop type modeling video tutorials/books simply to force your mind into building the necessary structural details (hard bony elements.) A lot of time the most common thing for people to do is over-sculpt and lose the structure/bony details which are the most critical things to have. If you have an iPad you may also want to check for the anatomy apps that are out. I believe David Giraud has one iOS anatomy reference app released already and there's atleast one more. IMAIOS makes a an anatomy app, but that's probably overkill for most artists. PocketAnatomy is another one.
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