|
|
|
|
Join Date: Apr 2011
Posts: 241
Moderator
Thanks: 3
Thanked 194 Times in 103 Posts
|
|
| The Following 2 Users Say Thank You to choo For This Useful Post: | ||
|
|
|
|
Join Date: Mar 2009
Posts: 48
Member
My Mood:
Thanks: 11
Thanked 22 Times in 12 Posts
|
05-31-2012, 12:03 AM
Cool topic, and great character brief. Here's my initial sketches, just playing with shapes and silhouette. I was thinking of making her dress a mix of Abe Sapien/Dune's stillsuits with some very "airy" fabric.
![]()
__________________
marcelmercado.com |
| The Following User Says Thank You to system404 For This Useful Post: | ||
|
|
|
|
Join Date: Nov 2011
Posts: 94
Member
My Mood:
Thanks: 19
Thanked 62 Times in 47 Posts
|
05-31-2012, 07:01 PM
@system404 - diggin the long neck and costume so far. I like image 2 the best though its a little stagnant. Maybe a more dramatic angle? just my 2c.
![]()
__________________
"One often meets his destiny on the road he takes to avoid it..." - Thank you weird turtle from Kung Fu Panda! Oh Lordy, who gave him a tablet? (Lotsa's Sketchbook) |
|
|
|
|
Join Date: Mar 2009
Posts: 48
Member
My Mood:
Thanks: 11
Thanked 22 Times in 12 Posts
|
06-01-2012, 02:19 AM
Thanks Lotsaluvin! I like 2 also, I like the symmetry of it though. I would change the arms a bit to break up the balance and she definitely needs more of an s curve to the body to not look so stiff.
Started working on the head and trying to define the character. The initial head sketches were done just as an exploratory test, they came looking too close to the mass effect character. Not a big deal since she will have a giant headress/helmet. I gave the eyes some puffines and slanted them to give her a more alien look. The color is very temp, I came across an awesome toad reference and wanted to try the colors on her. The headress/helmet is not quite there yet, I like the different surfaces but I want to push the ornamentation a little more. I like the idea of the pipping to be the conduit for keeping her wet. ![]()
__________________
marcelmercado.com |
|
|
|
|
Join Date: Nov 2011
Posts: 94
Member
My Mood:
Thanks: 19
Thanked 62 Times in 47 Posts
|
06-01-2012, 10:36 PM
Interesting that no one has tried to tackle the secondary sexual organs other than assigning human ones. I was curious to see how that would be handled.
![]()
__________________
"One often meets his destiny on the road he takes to avoid it..." - Thank you weird turtle from Kung Fu Panda! Oh Lordy, who gave him a tablet? (Lotsa's Sketchbook) |
|
|
||
|
Join Date: Jan 2012
Posts: 24
Member
Thanks: 8
Thanked 10 Times in 5 Posts
|
06-01-2012, 10:57 PM
Quote:
http://www.eoearth.org/article/Amphi...d_reproduction summarises what I can find on the internet. Just external fertilization yada yada... no physical characteristics that could be transferred to a design. Any pointers would be great! :P |
|
| The Following User Says Thank You to choo For This Useful Post: | ||
| The Following User Says Thank You to choo For This Useful Post: | ||
«
Previous Thread
|
Next Thread
»
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| CharacterFORGE 2D #25 :: Cannoneer | choo | CharacterFORGE | 48 | 03-20-2012 03:40 AM |
| CharacterFORGE 2D #024 :: Persephone | JSolorzanoArts | CharacterFORGE | 84 | 03-16-2012 09:40 PM |
| CharacterFORGE 2D #014 :: GATCHAMAN! | JSolorzanoArts | CharacterFORGE | 19 | 08-16-2011 08:45 PM |
| CharacterFORGE 2D #010 :: MERLIN | JSolorzanoArts | CharacterFORGE | 42 | 05-25-2011 06:08 PM |
Search


















I'll see where it goes.
Linear Mode

