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05-14-2012, 09:24 PM
todays work - i changed the roof because i felt that was too nice for a house in the middle of the swamp
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05-27-2012, 03:50 AM
In an attempt to push the original idea, as an old witch living in a rural area of some sort (kinda like monster house) I decided to revamp this house. Here is my WIP so far. Basically - I am going to model the kind of house I was looking for, and then use the free form deformer modifier - and a lot of ram, to deform the mesh into something a little more stylized. ANYWHO - hopefully I can finish this guy. I want to see it through.
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05-28-2012, 02:37 AM
Well for some reason the vray camera is making the image a little weird. Not sure why. BUT getting closer to the finished (or workable finished product) Im doing a high poly model to learn some different modeling techniques. I wont texture this because of the poly count and besides, before I even think about texturing I need to learn how to model efficiently. I still have A TON to learn. Im glad I have the opportunity to learn such a great program. Thank you autodesk for providing this software for free.
. Next steps are 1. randomize the roof and siding a little 2. add a bit of damage and disrepair to it 3. Put siding on the front and back 4. Model the fence 5. Dog house 6. Grass and dirt paths 7. Effects on house. 8. Ultra low poly neighbors houses 9. Greeble a city in the background 10. Side walk out side of fence 11. Misc details (dog bone, curtains in windows, ball in yard, old chair, picnic table in yard?) 12. Stylize? - Maybe not. 13. Set up the final production lights and camera paths 14. Do turn table like animation and a few high resolution stills to capture the details and finalize the project 15. Ask you to pass on the final work? - free marketing
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05-28-2012, 05:17 AM
The first image, I was experimenting with lighting and stumbled upon that. It seems kinda freaky in my opinion. I might keep that in mind
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so hopefully I dont run out of ideas.
Linear Mode

