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    Default Witch House


    This is a cross post from my sketchbook here BUT critiques and advice seem to come more rapidly and mean more here, so here are the wip renders.

    Idea: It started off as an idea for an old abandoned house on a city block - depicted kind of like the house in the monster house movie. And as I started modeling it, it slowly progressed to a sharecroppers house in a swamp - and I decided to give it a break for a while, but am now working on finishing it - It is back toward the original idea, and I have a lot of references now so hopefully I dont run out of ideas.

    Texturing: Im debating whether or not I should do some hand painted textures and maps and such or just leave it as a clay render. Any thoughts on that?

    General: Feedback on how to improve the render and model is very welcome
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    Last edited by AZelenski94; 05-27-2012 at 03:55 AM.
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      todays work - i changed the roof because i felt that was too nice for a house in the middle of the swamp
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        In an attempt to push the original idea, as an old witch living in a rural area of some sort (kinda like monster house) I decided to revamp this house. Here is my WIP so far. Basically - I am going to model the kind of house I was looking for, and then use the free form deformer modifier - and a lot of ram, to deform the mesh into something a little more stylized. ANYWHO - hopefully I can finish this guy. I want to see it through.
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          Well for some reason the vray camera is making the image a little weird. Not sure why. BUT getting closer to the finished (or workable finished product) Im doing a high poly model to learn some different modeling techniques. I wont texture this because of the poly count and besides, before I even think about texturing I need to learn how to model efficiently. I still have A TON to learn. Im glad I have the opportunity to learn such a great program. Thank you autodesk for providing this software for free. .

          Next steps are
          1. randomize the roof and siding a little
          2. add a bit of damage and disrepair to it
          3. Put siding on the front and back
          4. Model the fence
          5. Dog house
          6. Grass and dirt paths
          7. Effects on house.
          8. Ultra low poly neighbors houses
          9. Greeble a city in the background
          10. Side walk out side of fence
          11. Misc details (dog bone, curtains in windows, ball in yard, old chair, picnic table in yard?)
          12. Stylize? - Maybe not.
          13. Set up the final production lights and camera paths
          14. Do turn table like animation and a few high resolution stills to capture the details and finalize the project
          15. Ask you to pass on the final work? - free marketing
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            The first image, I was experimenting with lighting and stumbled upon that. It seems kinda freaky in my opinion. I might keep that in mind
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