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05-17-2012, 01:56 PM
unfortunately my pen tablet broke - so im confined to tradition mediums right now :/ and 3d modeling, so im going to take this time to do a little of both
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05-19-2012, 01:29 PM
glass/refraction tutorial work. Mainly focusing on material and particles
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05-27-2012, 03:55 AM
Back on it, and pushing the original idea a lot more. I discarded (well "put away" the other file for now. I have moved the ideas back into a more urban feel again. And will definitely see this through. I have gotten a lot of photo ref (taken by me on a trip to ST. Augustine, Florida) It helps, A TON!
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05-28-2012, 02:33 AM
Well for some reason the vray camera is making the image a little weird. Not sure why. BUT getting closer to the finished (or workable finished product) Im doing a high poly model to learn some different modeling techniques. I wont texture this because of the poly count and besides, before I even think about texturing I need to learn how to model efficiently. I still have A TON to learn. Im glad I have the opportunity to learn such a great program. Thank you autodesk for providing this software for free.
. Next steps are 1. randomize the roof and siding a little 2. add a bit of damage and disrepair to it 3. Put siding on the front and back 4. Model the fence 5. Dog house 6. Grass and dirt paths 7. Effects on house. 8. Ultra low poly neighbors houses 9. Greeble a city in the background 10. Side walk out side of fence 11. Misc details (dog bone, curtains in windows, ball in yard, old chair, picnic table in yard?) 12. Stylize? - Maybe not. 13. Set up the final production lights and camera paths 14. Do turn table like animation and a few high resolution stills to capture the details and finalize the project 15. Ask you to pass on the final work? - free marketing
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05-28-2012, 05:16 AM
The first image, I was experimenting with lighting and stumbled upon that. It seems kinda freaky in my opinion. I might keep that in mind
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06-15-2012, 03:01 PM
![]() ![]() ![]() ![]() ![]() ![]() Sorry about my absence, I was busy with school work and everything. cant wait to get posting again
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06-17-2012, 11:16 PM
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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06-18-2012, 03:38 AM
My drawing skill sucks.. its nowhere near how good I should be. I've decided to set down the 3d stuff and strictly work on drawing and painting and all that. I will hopefully be getting a job and well the money I get from that will be going towards another pen tablet
. A bamboo one at first, to have one and then a new laptop and then the intous or cintiq . Pretty much, im setting down the mouse and picking up the pencil/pen/brush. lets do this thing.
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06-25-2012, 05:22 AM
![]() WIP of my most recent drawing - nemesis from resident evil ![]() pastels ![]() life drawing from 3 manikins ![]() facial planes study ![]() SO MUCH WRONG! ![]() call of duty drawing - didnt really put a lot of time into this. If i would have, this would have been amazing ![]() life drawing of some foam shapes
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06-30-2012, 05:20 PM
![]()
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07-03-2012, 02:25 PM
Well I recently (today) discovered anatomy is EXTREMELY difficult
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07-09-2012, 03:09 AM
![]() ![]() Some sort of monitor creature with a console attached to its lower section and a lighted information console in front of it. Later I plan on developing this a little further.
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07-09-2012, 10:30 PM
![]() I got some simple advice that I figured I would have known already - keep fairly tight line work if you arent going to render it out that much. Im shocked that it makes such a big difference. Thanks for the tip. Now I do realize that this is still incredibly rough, but I like the concept. I feel like playing with this a little more.
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07-10-2012, 03:39 AM
![]() ![]() 90 day life improvement . Among other things, filling two pages of my sketchbook everyday for 90 days. todays topic - rabits. xD
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