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    Default From Grasping Clutches WIP


    Personally, still trying to make an actually good illustration revolving around a female subject.

    That and I like Blizzard Games so much.

    The worms are temporary, hence the cloning.

    Critiques and Comments por favor, if you can spare the time!

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    Last edited by PandaProductions; 07-16-2012 at 08:38 AM.
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      Hopefully the idea of the antagonist is getting across.

      I suppose the difficulty is going to be rendering out these skeleton forms en masse and making it cohesive yet still a cobbled form. Something I have never done before.
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        Changed background, changed poses of both fore elements, and additional rendering of the sand monster.
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          Quick color pass test. Having a heck of a time trying to figure out what's gonna be IN the BG.
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            Further worked on the sand monster. I talked to a friend and colleague in CS for Games at USC, and he wanted the creatures in the sand pile to be more attached to the sand, so like sand pulling at them and/or more sand spilling from them. I attempted to add that in with this iteration.

            He's also complained about the limbs and anatomy of the Demon Hunter being off, so I'm going to go back in and correct it. It does look scrunched to me from my POV.

            I don't think I'll be able to work on this as often as I want to due to me being at GDC next week and 3D asset work for Tales from the Minus Lab (Finals Game Project)

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            Last edited by PandaProductions; 03-04-2012 at 11:25 AM.
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              It's been a while, but there's an update for this piece.

              I think I'm going to have to commit to coloring this now and rendering it till the end.

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                Any critiques?
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                  WIP 37




                  Asking for critiques.

                  Personally, in my head, I feel like the monster is still lacking in rendering stuff, and that the piece needs more orange, and that I royally effed up the colors in the bottom of the canvas. But that's just what I c.
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                    You'll get no critiques from me, but I really like this last WIP a lot. Very dynamic, good work.
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