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dadobojanic's Avatar
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    Angry 2 different export results from 1 mesh


    here is problem i am mostly Zbrush user.i created human in zbrush and i wanted to rig it in max.
    I made 8 polygroups in zbrush and exported obj.when i imported to max it offered me 8 groups.that is ok i can weld but if i weld then i lose all my UV maps.problem is when i export from zbrush all is ok but when i export from max i see edges (polygroups in zbrush) on exported mesh
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    dadobojanic's Avatar
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      this is result
      on left side is export from max (you can see edges on arms and pelvis) on right is zbrush export.
      how to fix this?this is 11th day of my fight to figure this out and i need help

      sorry i had to put 2 posts coz i cant post images with 0 posts
        Permalink #3 
      yamily's Avatar
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        First,you should define if Zbrush’s model have UV after you operated.
        1. check Tools Panel-----UV Map part-----Delelte UV button usable means the subtools have UV(but it doesn’t mean UV is correct.) button unusable means there is no UV.
        2. check Tools Panel-----Texture Map part----- New From UV map or New Form UV Check, If there is UV by the first step,then,the two button here can check if model UV is correct.

        Final,when export obj to ZB,you should ensure Tools Panel----Export part---Txr and Mrg option are opened. When obj is imported into one software,you should be care about if there is the option of importing UV.

        And, you had better distribution the UV at Max firstly and then export it to ZB.
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        Aritz's Avatar
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          It looks like there are areas with different smothing groups numbers. Select all polys and assign the same number.


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