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BonyFace - facial animation script
05-13-2012, 02:57 PM
I've e-mailed and asked the developers of BonyFace for a mo-cap only version of their highly capable Facial animation script.
Which has many features besides using mo-cap data for facial animation.
Although the free version of this script already makes rigging and skinning,
if you would like to go further, such as to animate the rig with mo-cap data,
you'll eventually need the extended tools of BonyFace, which is currently 499$.
BonyFace devs told me that, if I can find 9 other people for the mo-cap only version of BonyFace they will do it.
And more over the first 10 gets the licence for an unbelievable price of 50$.
Regular price of such a version (mo-cap only BonyFace) would probably be 100$ when it is done, they've also told me.
If you are interested in such offer please e-mail firstname.lastname@example.org and ask for mo-cap only version of their BonyFace script.
They will contact the first 9 (first one is me:) people and help them to obtain a licence.
Here is BonyFace web site if you would like to know more
All questions about BonyFace script should directly go to email@example.com
Please also know that; I am not affiliated with them in anyway other than to support what they are doing.
What is BonyFace in short?
BonyFace is a professional script solution for rigging and animating facial expressions on 3D-Faces with ease and flexibility.
it works in 3DS MAX 2008, 2009, 2010, 2011, 2012
This is the first tool in 3ds max, which starts facial rig creation from scratch, automatically creates skin, adjusts rig parameters and has many powerful tools for animation. With BonyFace you can create full face rig from scratch in 10-20 minutes! There is no analogues in 3ds max at this moment. Since its a script, the user can freely share the BonyFace rigged character with another professional NOT having BonyFace, anyone can load and render the scene with BonyFace-objects without having BonyFace installed like any common 3ds max scene.
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