JoseVega - cheers mate! As long as I'm not dead I'll keep sharing ;D
kevin - haha sometimes you should also crit me eh, I need an ass whooping!
Amaakir - cheers mate, some of the themes are quite genetic but I do try and make them cool, I'm trying to push the mystery element in them the most. Something that you want to explore and draws you in. I'll be doing some props and level design/guideline things soon...lots to do -_-'
C0nker3 - haha thanks mate! That's one of the pieces I'm going to go back and polish up!
MrBrown - thanks mate! But I got a way's to go yet!
Fleshed out 2 more enviros from the last thumbs, I don't like how they turned out tho... was mostly experimenting with palette. Will come back to them later -
I tried to throw in as many hues as possible to see what I could get away with, and tried using a subtle lighting and a strong focal point (depending on your screen gamma some details will be lost), but its not so successful -
This one is waaay too garish and in your face, too much going on. Need to focus on simplicity more with interesting lighting/texture guiding the eye to the focal point, will flesh out another thumb and do a study with it -
On top of enviro concepts and experiments, I've started going back to a few older graduation characters to bring them up to my current level. This is to maintain a consistent quality, so the examiners don't grade me on my weakest piece. Motivating to see the improvement too!
