Probably shouldn't be doing this with the workload I got right now, but just couldn't resist taking a stab at such an awesome concept, and challenge with so many great entries already
I'll simply have to chip away at over the weekend...
anyway, here is what I have so far from this weekends efforts:
Started out with the demons torso, using dynamesh 128 sphere: then added the arms and legs with Zpheres, retoped the torso once I was satisfied with the initial gesture and volumes.... than modeled the hands, and teeth.
I box and edged modeled the hands because Zspheres creates a little bit too much geometry for my liking.... and prefer modeling the hands where I feel I have more control over the topology. Not to much detail though, just enough to give me a pretty good start, so I can focus on the arm and leg anatomy in Zbrush... as its difficult for me to get a feel for the arms, legs and overall gesture of the body, without strong hands in place.
Right now the arms, legs and hands are all separate subtools.... and I will probably keep the mesh/project like this up through to the secondary details pass, but will retop the upper body as one piece, once I'm ready to take on the fine details of the demon...
Turn and Final image....
and here is where its at as of just about an hour ago... overall still trying to stay pretty lose, working at relatively low subdivision levels...