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    Default Old Scarface


    I am creating an older version of "Scarface" from the Batman series for the Comicon Challenge 2010. This character always was one of my favorite villains as a kid, and I will enjoy modeling [them] quite a bit

    The general theme for my entry will be "The Age-less Power of Evil". I want to demonstrate the lasting power of evil by showing their fragile and weak bodies struggle to maintain, while the soul(s) inside remain just as twisted and powerful as ever!

    I intend for Arnold Wesker (the Ventriloquist) to be a corpse, a few months past death. He will have demonic life-support machines keeping his body animated, while his posture and facial expressions remain lifeless. He will be in a constant state of decomposition, which Scarface has managed to deter (amazingly) with science and machinery. Somehow the two still present an impressive opposition for do-gooders.

    Scarface (who some see as the TRUE puppeteer) will also be in a state of disrepair. His decomposition will be less organic, but will be taking just as much as a toll on his physical state as Arnold's.

    I'd love to hear any recommendations or suggestions from you guys




    Reference Maps:
    Scarface
    Puppets
    Peter Boyle




    Looking for critiques, and general feedback. Thanks in advance
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    Last edited by Polygoblin; 03-18-2012 at 05:20 PM.
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      Default Hey there! Long time no see...


      Okay, this project is old, but I've been working on it here-and-there inbetween many other things. I've gotten to a point where I should post an update again. I've finished a majority of high res work (besides a bit of detailing, if I decide to touch it more) and am just finishing up the low poly meshes while getting ready to unwrap. C&C is always welcome




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        Small update. I still have to unwrap the two characters and get proper bakes.

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          It's time to get some clean maps baked out for all these pieces. Quick Update:


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            Baked the characters. Probably should have made turntable shots, but oh well. I'll upload turntables when I finish baking the other assets.




            Tommygun is almost done already, and the chair will be done soon after.
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              Almost ready to start painting...
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                It was suggested that I try to reduce the poly count since 14k is quite steep. Shaved of about 3,000 polys thanks to the alhpa techniques. New version:


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                  Okay, another quick update to finish off the bakes...



                  Time to start texturing!
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                    Here is my initial texturing update. I cleaned up the maps, got the base colors down, and am working the specs currently.



                    C&C is welcome, just remember that I have a LONG way to go on these textures.
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                      Posed for the most part, with a few tweaks still left to do. I also changed Scarface’s colors around to more closely match his likeness from the comics. Been detailing and adding wear in different spots. Still have plenty more to do, but it’s getting there.
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                        I’ve been working on all the assets, but made some good progress on the wheelchair that I wanted to show. Need to address the faces because I haven’t worked on them much yet.

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                          Wanted to show off the progress on Mr. Wesker. He’s in horrid shape, being a few months dead and all, and I’m really working to get the colors right. Also beefed up the spec map and added a coat of dirt. Still need to figure out how I’ll pull off barely-there whispy hair for this fella, so I’m planning that out now.

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                            Had to finish a small contract first, but I'm back to working on this.

                            Here's another update of the entire scene. Did too many different things to mention, but mostly focused on skin tones and damage (on both characters). I also fixed the pose, but still may have to tweak Scarface's eyes. C&C appreciated.

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                              Here’s one of my final wip updates. I did A LOT since my last update, so it’s hard to describe what’s different. All I have left to do is the hair on Mr Wesker. I already have some nice hair tiles going on, I just need to lay out the planes on his head and use the fur texturing technique I mention in my tutorial. In the meantime, I wanted to share an update and kindly ask for any crits you may have to offer. There is quite a bit of z-fighting going on and a few seams to clean up. Also, I’m thinking about what kind of pedestal I want to make and if you have any ideas there, I’m all ears

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                                nice work! but i think the short man can be more fierce!


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