Permalink #181 
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lighting experiment
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  Permalink #182 
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    Default Last Update before Final


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    This was fun. Next time I will be fast. I learnt a lot, Working on render tonight for tomorrow's final.
      Permalink #183 
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      Great work everyone!

      I'd like to know what is the exact deadline for the challenge because there are different time zones and I want to know how much time do I have 'till the 30th ends

      Here's my latest update need to add wires and small stuff before the end.

      Last edited by k0c0s; 04-30-2012 at 07:24 AM.
        Permalink #184 
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        @k0c0s - I think the deadline is at the end of the day midnight - GMT
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          Permalink #185 
        romilkchopra's Avatar
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        Great work guys, well practically the competition was supposed to end on 30th april 2012 , 12.00 PM GMT. But as we all know this is art, and you all are doing great here so, no need to backbreak yourself, the final deadline for the competition is 2nd May 2012, 12.00pm, As per GMT.

        Please post your final entries in the following thread only.
        FINALS THREAD

        GOOD LUCK TO ALL
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        Last edited by romilkchopra; 05-01-2012 at 09:05 AM.
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          Permalink #186 
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          Default wip_that never made it


          here is an update couldnt make the deadline so just posting a WIP good luck to everyone who made it. Loads of respect and love the amazing work hopefully I will make it for the next jam.

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            Permalink #187 
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          Still much time is left. So i suggest all to keep working on your creations.
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            Permalink #188 
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            Default The time will help me figure out how to render this thing.


            I really appreciate the update. I hope to deliever and take advantage of the gifted time. Thank You.
              Permalink #189 
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              Thumbs up Maya Priest


              Hi! I try finish modeling today my Priest but today i don't have more time. If someone have been intereseted i will continuous in my blog http://theblackhouses.blogspot.com.es/ Thanks and good luck !!


                Permalink #190 
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                Default Very Sad


                Looks like I am going to miss the adjusted deadline, because I do not know how to render.

                Oh well. I'll kept trying.
                  Permalink #191 
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                  @inkyspot Are you using zBrush BPR to render? If so, you can load the demo SSS file (projects/demoprojects/SSS_startup.zpr) and apply the zSkin_01 material. This can be a good starting point.

                  If you are looking to bring the model into maya/max/etc, you can use decimation master to bring the poly count down to a reasonable level. It's not a great way of doing things, but you won't have to fiddle with UV's, displacement maps, and such.

                  Good luck!
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                    Permalink #192 
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                    Quote:
                    Originally Posted by chrix View Post
                    @inkyspot Are you using zBrush BPR to render? If so, you can load the demo SSS file (projects/demoprojects/SSS_startup.zpr) and apply the zSkin_01 material. This can be a good starting point.

                    If you are looking to bring the model into maya/max/etc, you can use decimation master to bring the poly count down to a reasonable level. It's not a great way of doing things, but you won't have to fiddle with UV's, displacement maps, and such.

                    Good luck!
                    Thank you Chrix, I am "trying to use the BPR Rendering in Zbrush. I was thinking about going through maya, Should of done that, I would have been done already, but I am trying to finish it tonight, before 2 am. Plus I am forcing myself to learn this thing. I will follow your advice and hope I can do it.


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