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Mr_Cash's Avatar
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    Default NYX - Student project


    Hey guys,

    I've finished my Game Art education with the beginning of september this year, and I will start an internship at a local studio in december.

    To keep myself busy during the break I started to work as a freelance artist for an existing student project called "NYX" (VIDEO), and I just want t show what I´ve done for them. There is only one asset left I'm working on before getting started in the industry...whoop whoooop

    So here we go: (All assets are shown in realtime, Xoliulshader, 3dsMax 2011)

    "Warm up" prop - Rocking chair




    Advanced prop - Pedestal Globe, able for reusing






    First "real" asset - The Chimney





    Yeah, thats what happend during the last 2 weeks. Working on a mansion right now. Pics will follow after finishing.

    Feel free to comment, crit or fall in love with my work xD

    Greets
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    Last edited by Mr_Cash; 11-28-2011 at 09:54 PM.
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    Mr_Cash's Avatar
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      2 weeks...not a single comment

      anyway...

      Started the next asset...time is running out, still so many work left >.<
      Mansion will be a complete level in UDK, 94.000 Tris, 2*2048 Normal maps, one 1024 tileable for the floor will follow.











      btw...3dsMax is much more stronger than I've expected xD
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      Last edited by Mr_Cash; 11-28-2011 at 09:53 PM.
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        Decided to use 5 instead of 2 textures, so I recently finished my new UV layouts, the baking and started texturing. just some screengrabs here:









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          Some cool works you have there.
          Love the textures/normal for the props you have there,inspired.
          As for the building, some gradient/weathering/dirt would make it more realistic.
          Hope to see more works. Cheers!
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            Thanks for your comment holyxkira.

            If I found the time I will upload some newer pictures of the mansion. It has a lot more dirt and also more texture space right now.

            And yes, there will be more work for this project in future, so stay tuned
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