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beaulamb's Avatar
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    Default Portfolio Help!


    Hi,

    Im in my second year at university studying games design.
    This summer i really want to look for some work to add as experiance, to better my chances of getting a job when i leave uni.

    The job i want is to be a concept artist in the games industry, i have a portfolio at the moment = http://beaulamb.daportfolio.com
    So over this summer im either going hopefully get some work.. or just carry on adding better work to my portfolio and trying to improve.

    The reason i am posting is for any advice with a portfolio, ive posted the link above so if you can see any major problems with the portfolio please let me know. Any advice with what i should be adding to my portfolio to better my chances of getting a job as a concept artist would be great to.

    Any crits and help would be a big help,
    Thanks for your time, looking forward to hearing anything that can help me

    Beau Lamb.
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    carermejo's Avatar
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      Hi beaulamb I'm also in your same situation I'm studying in the field and you enter the game to gain experience. I would not do another summer to be a waiter -_-' this is my current portfolio http://carermejoart.blogspot.it/p/portfolio_31.html
      if you want to give us a look for advice or criticism are welcome. : D
      P. S. I saw some of your work so much I like most especially the detail that you enter. : D
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      beaulamb's Avatar
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        Hello,
        Yehh i dont want another job in a supermarket or something like that i want some experiance... even if i have to work for free i just want to get my foot in the door.
        Your work looks good, only thing i can say is to try to create more of a focal point with your paintings, expecially your environments. my eye just got thrown everywhere, try have one main area where the viewers eye is drawn to, this area will also be the most detailed.
        hope that helps a little,

        Thanks for commenting, good luck getting some work!
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        carermejo's Avatar
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          Quote:
          Originally Posted by beaulamb View Post
          Hello,
          Yehh i dont want another job in a supermarket or something like that i want some experiance... even if i have to work for free i just want to get my foot in the door.
          Your work looks good, only thing i can say is to try to create more of a focal point with your paintings, expecially your environments. my eye just got thrown everywhere, try have one main area where the viewers eye is drawn to, this area will also be the most detailed.
          hope that helps a little,

          Thanks for commenting, good luck getting some work!

          Thanks and good luck to you too: D let us keep you updated I have added the contacts of cghub
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          beaulamb's Avatar
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            Cool, thanks
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            beaulamb's Avatar
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              Anyone in the industy got any advice for me at all?
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                Deviantart portfolio is a good choice, more pro than a deviant normal page. Just keep uploading your best works and taking down the older ones that no longer represent your actual level of skill.
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                beaulamb's Avatar
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                  Yehh i want my own website, but i suppose it will do for know. Thanks i will do
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                  sixilli's Avatar
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                    My only advice I can truly give you is try to break out of the cliche photoshop airbrush look. Try to make your textures look like "real" textures. The companies will notice the extra step in detail and to be honest in my opinion it's what they want. Especially for armor. You need to get the point across that it's metal not just some super smooth plastic surface.
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                    beaulamb's Avatar
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                      thanks for the feedback sixilli, so you think i should try for more realism in my work? or just focus on how different materials look to improve my paintings by creating more textures?

                      Thanks again
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                      arttorney's Avatar
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                      I would de-emphasize the fanart. Not all of your pieces, but many of them, seem to have the values limited into a relatively narrow range. Look through them in grayscale and see if you agree that they look a bit flatter than they really need to because of this. The "vampire chick" has some bright places because of the rim lighting. There, the problem seems to be more like I wish the lighting on her was directionally consistent with the lights I can see in the work.
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                      beaulamb's Avatar
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                        alright cool thanks arttorney for the feedback, hopefully over the summer ill have time to lots of studies and improve on those points
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                          Try to incorporate some process , sketches, speed paintings into the mix.
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                            http://www.youtube.com/watch?v=naV1QseJC4k

                            Hopefully helps.
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                              Concept Artist is the absolutely most sought after role in the Video Games industry with lots and lots of folks fighting for a really small amount of jobs. Let me distill my industry experience into a couple of key suggestions.

                              1. Be realistic - The chances of getting out of school and getting a concept job with a big studio are slim. There are alot of great jobs that will get you in the door of a studio and on the art team (Texture Artist, etc) and then you will have the opportunity to become upwardly mobile.

                              2. Be Stylistically Flexible - Most students tend to fill up their concept art portfolios with the kinds of characters and ultra real environments that they see in AAA productions but the reality is that there are alot of jobs in studios that are looking for people that can tackle looks more akin to whats happening in social games right now. If you can rock a DOFUS, WOW or Farmville style the, your chances of getting noticed will go way up.

                              Hope these points help.


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