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    Default Errybody loves handpainted stuff


    So for the past couple weeks I've been working on my senior team project with a 5 other students, (2 artists 1 designer 3 programmers) creating assets for a side-scroller in Unity. Since I'm doing all the environment assets, I went about making some tiling textures and then making the assets based upon the textures, which is a workflow I had never tried before. I've been very much inspired by all the handpainted assets I've been seeing recently, and figured this would be a good time to take a stab at doing some of my own and am looking for some feedback on these. I banged these out really quickly, and just moved onto the next one when I got stuck. As of right now, the only uniquely textured assets are the two banners and the bible.

    I don't have any shots of them all put together in-engine yet, but I'll make sure to get those up soon. Also, if y'all have any cool resources for unity shaders/nifty tricks to making things look pretty, I'm all ears. I've got very little experience with this engine.


    All of these shots are from Marmoset.










    And a pretty nightsky background for the environment:
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      Here is a revised sheet of these all together

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        Allrighty, so here are some progress shots of how the game is lookin' in unity:




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          Some new screenshots! An I should have the trailer for the game up in a little bit




















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