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    Default Leprechaun WIP


    I started today to work a bit more on the character that I have made 1 year ago in Mudbox. I had an issue with Mudbox back than regarding hard edges and I decided to import it in Zbrush and polish a bit the model. After I am satisfied with the result I will have to remake the topology for the low poly model. This means that I have to scrap all the textures I made so far for this model and remap everything, so I have a lot of work ahead of me! I plan to rig the model and import it in Unreal Engine 3 and make it a playable character.

    Here it is the model how I left it 1 year ago, I imported it in Zbrush and now it's ready for some improvements!

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      Default Sleeve


      I am now working on the sleeve... I don't really see how this should look, but it definitively not looking good as it is now. The button just looks like it is standing there.... and not holding the folds.

      I think I will study some coats in my wardrobe!

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        Default Sleeves and Shoes


        Today I researched a bit the shoes and the sleeves and now I am starting to make the changes to the sculpt model in Zbrush.

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          Default ... some changes


          I made some changes to the shoes, sleeves and the legs and also added a hat. I think now is closer to the proportions I want. I am still unsure how to make his behind, is still something that I don't think is right and I don't know what.

          Anyway, the next and very important step is to tweak a bit the face, now there are some good features there that I want to keep, but it needs some cleaning.

          ...after this I must retopologize the whole mesh... which I am not really looking forward to... but I must do it because I want to animate this and meshes with different poly count for LOD's.


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          Zentrope's Avatar
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          I would suggest you to look at some of the traditional Irish Stuff to give this a more authentic feel and look at some more references of Leprechaun.
          And Plz change the material to something like Basic Material as this default Matcap Red Wax shader is not very good in defining the details.
          As MatCaps are not affected by lights, so do change the light angles very often , which will point out the problem areas.
          Maybe a little more work on the back is required but the rest looks good.
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            Thanks for the feedback! I will change the default material and play a bit with the lights to see things more clearly. I will be back with more changes soon.
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              Default New material


              Ok I got a new material to work with, now I can see a lot of things that I want to change. Some of them are the wrinkles on the forehead, the jaw will need some attention because I am planning to split the beard in 2, and let the chin visible. Also I don't like all that excess info on the beard and the folds on the coat may need some adjusting, especially at the sleeves... which I still don't like.

              At the back I don't have any idea yet... I still have to do some research.

              So all in all I have a lot of cleaning to do now before I am satisfied with this model.



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