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01-10-2010, 01:21 AM
It's been a bit of wait to see any renders...still some issues to sort, but there's a nice update to look at in the Vidjournal |
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07-22-2010, 09:29 PM
UPDATE Been sitting on this for a few weeks and finally had a chance to comp it together. This is a test composite of three separate HDSLR shots and CG. There's loads of technical issues... but this clip is not about that...it's focusing on the experience of executing from shoot setup to comp... It's a stepping stone to the more challenging shots coming up. :surprised I'll try to do a walk through vid showing and explaining how this was done. The backstory... for now >The technicians look the same because they're clones of a super intelligent bio engineer. They work in the biodiviosion of Mecha Systems Corp. This sequence is happening just as the project goes off the rails after the biodivision's experimenting with genetic bio induction on the two giant mecha robots. Feedback in this thread here...oooooorrrr....Comments are open for a bit at the VFX01 Journal site HERE , so leave some feedback if you like it or are interested! Or leave a comment/like on Vimeo> VIMEO thx sd |
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08-30-2010, 06:08 PM
The story line for VFX1 is being roughed out a bit more as the concept solidifies. We'll still be keeping elements of the original shot ideas. Beyond that the story lines have matured a lot. There's even some tie in between VFX1 with the copbots in the garage and the souls stranded on an ice planet in VFX2. We're working on the holographic shot of the copbot impacted on the pillar. The bot will be setup in a frozen moment and a live actor will be examining the holo projection of the crash. Also getting some great input from a Digital Domain (Transformers, StarTrekII) VFX guru on this shot. :wip: ================== Edith Sharon is joining the team for the fall/winter project(s) ramp up. :wip: She's currently working as a professional Light TD. ==================== We have secured the company that will be doing our hard surface, life sized props for ex, our escape pod builds. They have full production and paint facilities. Best of all, they're excited to get a chance to work on something cool like our pod. A second company we still need to confirm pricing with may end up doing any CNC rapid prototyping for round/complex parts like the top hatch of the pod. If/when we do a build, the process will be recorded and added to the vids at the team site. ==================== We're looking for people that are into CG/VFX/FILM/SOUND to add to the group- growing our own indie Film/VFX/CG production team that will rock the world...or atleast our own backyards. ================== If you would like to donate your skills or funds to help speed up these projects, please PM here or email> softdistortions at hotmail.com Funds may be donated via paypal to collabunlimited at hotmail.com ================== |
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02-23-2011, 07:51 PM
New FX vid is up HERE
Shot HD footage with a 12' crane jib, track it in 3D and drop the escapepod in on the backplates. No textures on the pod yet, but you get the idea. Later of course we shoot proper plates, a custom 12k HDR for IBL, reflection....I think we should be able to get it to the level of the renders I did of the bot in the garage....which I will now link for gratuitous reference to our other works. :wise: |
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04-05-2012, 01:48 PM
====================== Here's an example of some of the work being done @ collabunlimited by our connective pros and freelancers. We're all working together to do some very cool indie projects. ![]() Thx Fabrizio and Chris for helping move this closer to completion! Join us at collabunlimited.com and get more info and tips on this and other CG and VFX professional's projects. Or join the newsletter> Last edited by softdistortion; 04-05-2012 at 01:53 PM. |
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04-05-2012, 01:52 PM
![]() Hey all, we're working away on the various parts for our indie film projects- Deadwait and Lost Survivor. I mentioned in an earlier post that Chris Lebaron has taken over from Fabrizio and the Iceworm creature for Lost Survivor is coming to completion. Chris has finished the sculpt and it's now time to transfer the model to texture, rig and animate! For render and animation we need to transfer from ZB. To outline some of the steps, I added the video to the collab journal HERE . Have questions or need more info? SIGN UP HERE |
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