- 'Amarr Heavy Dropsuit' (2D)
& 19 new images by MarcoMazzoni !!!
- 'Tencent X-game Project Xiao Qiao' (3D)
& 3 new images by artsunshine !!!
- 'Falling Skies TV Series Mech Design V3' (3D)
& 4 new images by keltoncram !!!
- "Assassin's Creed 3: Liberation" Concepts part 1 (2D)
& 6 new images by BMitkov !!!
- 'BATMAN_1' (3D)
& 2 new images by oranc !!!
- Who should win Anatomicae #41: Knight in Shining Armor??
||Thread Tools||Display Modes|
Join Date: Mar 2012
Thanked 0 Times in 0 Posts
Shelby Cobra 1967
03-05-2012, 04:57 PM
Author of the model: Jan Mokrzecki
Software: 3ds max (Vray), Nuke
Hardware: Q6600@2.4, RAM limit 2.5G
Render time for all passes: ~15-20 min
To learn new software, I wanted to compose a 3D object into a photo. I tried to find similar solutions, which I already knew from Maya(mental-ray) and After-Effects, and optimize rendering times appropriate for commercial post-production.
The whole background with the ground is a fragment of HDR which I used for IBL (the one and only source of light is lightDome with HDR).
Last edited by happy-angel; 03-23-2012 at 04:51 PM.
|Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)|
|Thread||Thread Starter||Forum||Replies||Last Post|
|astole - Cobra warrior||astole||Warriors 3D Challenge||7||10-29-2010 03:36 PM|
|3D Jam #1: Cobra Wolf (Veh)||Grimm2012||3D Jams Archive||31||08-25-2009 03:40 AM|
|3D Jam #1: Cobra Commander||eh4||3D Jams Archive||15||08-13-2009 05:17 PM|
|destro from cobra la||Jose||3D Jams Archive||3||08-13-2009 12:54 PM|