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jlee8's Avatar
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    Hi, I'm new here and I just want to share some stuff here.
    This is what I did in Material & texture class, it was a group assignment. I worked on the walls, floor, the chalkboard, and the ceiling. Please feel to give feedback and commentary on it.
    Thank you!
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    DEDE_pig's Avatar
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      You can try to have more colors variations.

      Like for example, for the wall, you can actually use a darker tone to make the wall look more realistic.

      And pay more attention to the bump maps in the scene itself.
      Some of the bump (like the wall) are too bumpy, make it more fine maybe ?

      And keep up the work !
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      vishakh's Avatar
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        I agree with the above poster. Also, try not to put a bump map for the blood, it will always be flat on the wall.
        Also, the corner of the rooms seem to dark. There would be some amount of diffuse light happening.
        Looking forward to more updates !
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        Xal's Avatar
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          You should add a gradient(darks) and more color variations to your textures, as it should not be uniform throughout. Variation in the shapes of the colors is important as well.

          I understand that this is a texturing subject, but these hard-surface models should have chamfered edges to create a more natural falloff of light.


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