Took some time today to work a little bit more on the skull. Instead of working directly in multi-resolution/sculpt, I worked in vector points first to rough out the shape (above) and then added the multi-resolution modifier necessary to sculpt. Although this makes it easier for me to start, the sculpting is not uniform because the modifier isn't applied equally to all facets of the form. As a result the draw/subtract and pinch tools don't seem to have the desired effect as I would have expected. Still, I'm learning nonetheless...
