This is my second attempt at sculpting... after watching a lot of zbrush tutorials....
interested in sand texture after reading an article how to make decent looking sand in udk.
so i picked Sandman from spiderman, i get to practice scuplting a humanoid and do the sand texture.
I used Humberto Ramos Sandman as my base reference.
Head and Body started out as a ball of dynamesh
Arms started out as cylinders.
Now im off exploring Polypaint and Matcap stuff.... maybe i dont know where everything and what everything does, but it's the process is kinda un-intuitive when assigning matcap and base colours.... like i said still figuring things out.