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    Awesome work man like the last one reminds me of early Japanese wood cuts
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      Thank you very much. Happy to hear you like what I'm doing.

      Todays start of an abstract improvisation in greyscale:

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        Version 0.94 of the MMORPG illustation from post #76 above:

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          Mixed media study of roots and leaves of a plant:

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            Version 0.6 of the damaged city I'm painting for Operation: Terraform

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              Start of a monochrome study of cast sculpture:

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                Version 0.8 of the trembling city for Operation: Terraform

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                  Using a "public domain"-photo by Magnus Rosendahl as semi-reference, I've begun painting another landscape:

                  (Trying out a limited palette consisting of only 2 colors + white, all C&C is much appreciated

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                    30 min sketch on given theme "Night circus" (pencil and ink pen)

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                      Yeah there's a kind of improvement for sure, but I don't know why you make so many alpha point zero three nine version of the same stuff, You'd better take one, sit down in front of it, and work it untill it's done. You have to learn basis, basis and basis, I don't wana be harsh and offend you, but you seem almost to be the only one understanding what you're doing and what you're seeing. For example In Dragonheart I cannot have any clue of what's going on, Impossible. The same for your what may be a city under fire, it's just obvious. If you don't tell it, go figure what it is. I don't know watch some tutorials and learn how to use the tools which are in your hands, Black and dark shapes, refining, pen pressure, the size of your document in pixels, perspective, shadowing etc etc etc. Good luck !
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                        Thanks for commenting and sharing your thoughts about my process and art. Glad you see improvement since I started this SB.

                        The 0.something WIPs are just a way to number the steps of of the process with an image - I post sketches and WIPs as well as finished pieces in this thread. No figurative work though - they go in my "anatomy thread" in that part of the forum. I'll stop writing numbers and simply call it "latest update" instead if the version number causes confusion.

                        I agree and I do study basics regularly through sketching traditionally, doing master copies and the Bargue course etc. However I only post perhaps 10% of all the trad sketching/drawing I do.

                        The dragonheart WIP is just the start of an abstract improvisation, not even I know where it will go (probably nowhere as is often the case with this kind of experiments.

                        Concerning the damaged city for Operation:Terraform, it's going to be concept art for a game and is created in dialogue with the project leaders of the game. I'll make it as readable as they require it to be before considering it finished.

                        Your feedback would be even more valuable if you could be a bit more specific about particular weaknesses in certain images or in my process of making them. Preferably as seen in comparison with other works in the actual genre. I do prefer to start very abstract and then work towards a more understandable and detailed rendering, so I'm not surprised the initial stages of the process seem hard to read.

                        Would be interesting to hear if you think my finished portfolio pieces are "unreadable" as well. If so, in which ways?

                        Thanks, I wish you the same
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                        Last edited by mindbender; 03-02-2012 at 02:20 PM.
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                          40 min sketch after given title "The Fallen" (pencil and Inktense pencils):

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                            Update on the city for Operation: Terraform.

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                              Update on the still abstract "Dragonheart" improvisation:

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                                50 min improvised sketch after given title:
                                "Midnight in the garden of good and evil"

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