|
|
|
|
Join Date: Jan 2012
Posts: 110
Senior Member
Thanks: 34
Thanked 11 Times in 11 Posts
|
03-04-2012, 10:11 AM
Its looking good, going slow is better, jumping to higher subD levels before time is never good, its also really good that you have all those armor pieces sorted out, I'm still debating if I should dynamesh all of them or make base meshes... I gonna need ram lots more ram.
|
| The Following User Says Thank You to Renderluz For This Useful Post: | ||
«
Previous Thread
|
Next Thread
»
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 3D Production Challenge 2012: - angoolmoa | angoolmoa | Production Challenge 2012 | 92 | 09-08-2012 08:40 AM |
| 2D Production Challenge 2012: - Blindrat | Blindrat | Production Challenge 2012 | 2 | 01-18-2012 12:51 PM |
| 2D Production Challenge 2012: - Paul_LaSalle | Paul_LaSalle | Production Challenge 2012 | 0 | 01-13-2012 04:18 PM |
| 3D Production Challenge 2012: - DAYAS | DAYAS | Production Challenge 2012 | 0 | 01-13-2012 03:26 PM |
| 3D Production Challenge 2012: - kestas | kestas | Production Challenge 2012 | 0 | 01-13-2012 02:34 PM |
Search






Linear Mode

