Clato, i started with a base mesh to scketch.
You can see here the zbrush scketch and hardsurface parts before modelling.
I used 3dsmax 2012 principaly
I will check the shank proportion, now i see strange that part... ummmmmm
Thanks 4 the help!
Originally Posted by ClatoVerata
I donīt know if itīs the point of view, but I think that the shank is a little bit short compared with the upper leg. And Iīll change the brown texture of the armour, perhaps a lighter brown? Great hard surface modeling, I love it!!! For those armour elements, you modelled them directly on a 3D soft or you started from Z?