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07-29-2011, 09:45 AM
Thank you very much sparklyoldman
![]() If not for the base mesh, I have always used ZBrush for this model. For Iron Fist it is all about sculpting basic meshes using some basic brushes (standard, move, clay, clay tubes, polish etc..) For the dragon it is a little more interesting: - I prepared the zSphere posing with a chain line in order to have a good curve: I got a kind of smooth posed snake to use as a reference. - I made a basic element that consists of two sections of scales, a dorsal fin and a plaque: I built the scales using the zphere with the radial symmetry enabled. The fine and the plaque are made from very basic mesh. - I duplicated and positioned mannually the base element along my reference (this was a bit too long) Actually last night I tried to use the ZBrush rigging with excellent results, being able to quickly and accurately pose the body of the dragon. Now (and I'm afraid for the next days) I have no ability to post images... but as soon as I get the chance I will try to illustrate the process for the body of the dragon and for all the other elements as best as I can ![]()
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08-20-2011, 08:52 PM
Hi Horus,
The model is coming out well... the idea of an Hulked Iron Fist is great and I'm very curious about it! In these days I have worked hard on my model and here are the beauty render and a "4 view" of the model. In the next days I hope to make a good turntable... but for now the images: Hope you like it ![]()
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08-11-2012, 08:07 AM
Quote:
![]() I'm very glad that you like this image. Yes, also the pose was made in zBrush, but no zSphere rigging. In this case there are very few subtool so I used only simple transpose on each of them. To be a little more precise I have posed a mannequin first (that is very simple to handle) and then I used the posed mannequin as reference.
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08-11-2012, 08:10 AM
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So you used transpose or transpose master? and it didn't break the model? The experience I have (not much to be honest) is that wihen using Transpose or TM to make huge pose edition it breaks the model. I'm doing a tutorial on zspheres rigging to see if it works better. |
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08-12-2012, 06:36 PM
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![]()
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I used the normal Transpose on each separate subtool... and, in effect, yes: this broke the model, so there is need to resculpt each joint in order to have a good result
![]() |

but it depends on the subdivision level the model have of course.
cheers

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