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    Default Jungle Swamp/Fantasy Village W.I.P.


    Hey all here is what I'm working on for my senior class (portfolio 1) I have little wip to really judge but in the coming week I will have more. But I would like to hear from you now if you have anything, trying to get my plants as low as possible while containing the detail (this will be an environment that will be imported into UDK)

    I'm really trying to get that Crysis, BFBC2, and Uncharted 2 quality of detail in the dense jungle as possible and as cheap as possible. I know quite a hand full when it comes to saving poly (tri counts) but again some outside feedback would be really helpful.

    So here is the reference:



    My Models in Z Brush and 3ds Max(total of 3 trees):








    I know I only have 4 plants and need allot more to go for variety but this is all I have so far.
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    Last edited by NightGamerFX; 09-01-2011 at 11:07 AM.
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    jnumber9's Avatar
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    that looks very promising! keep it up!
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    NightGamerFX's Avatar
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      Well here is my first tree I textured I have allot more but not ready to show, my scene in UDK is 50 50 right now, some textured some not. I have been working on 2 other project as well (might post those as well...maybe)




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        Ok so here is the scene like 20% done haha but I took some time out today to work on it, I still might go for the greenish atmosphere but the cool and warm orange fit perfectly with this scene (the orange lights are there just for a rough layout). But I will do both the cool and greenish atmosphere...I know the bridge looks small compared to the shrubbery in the scene I scaled it up but didn't take a screenshot ...so it does look better if you were wondering. Please any suggestions are welcome...I know for critq. is kind of early.

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          So here it is! sorta almost kinda done....yeah... I noticed that some trees and plants seem to be repetitious (working on that at the moment) but I have about half a dozen more trees/plants to put in.
          (sky dome and water material by UDK/ everything else is my work) I will attempt to make my own water material as soon as everything is done (as the last time I made my own water material it wasn't so great @_@).











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            Cool Progress


            The progress is looking good. At the bottom of your posts, you show off the bank of the river with all the rocks and stuff. This area is coming along nicely, although I would wait until you have the base landscape done and set in stone (no pun intendid) before you set dress (this will prevent a headache trying to move all the assets that you placed back to the new base mesh). I would say the biggest two areas that need some lovin, are the sky (use your own, its really easy, ill show you in class if you want), and the overall 'mountains/river banks.' i found that sculpting the base in zbrush then retopo in maya to be the easiest way to do this that have the best results. let me know if you have any questions. Great progress though...


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