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Join Date: Sep 2009
Posts: 72
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Thanked 3 Times in 3 Posts
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10-21-2010, 11:46 PM
thanks man Im pretty sure its the GPU ram in your video Card, The creature in my portfolio was made in Zbrush and it has 15 million polys and I hardly have any lags at all.
thanks again and more to come soon! |
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Join Date: Sep 2009
Posts: 72
Member
My Mood:
Thanks: 1
Thanked 3 Times in 3 Posts
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11-02-2010, 10:39 PM
Alright.. so I managed to free some time and after making a few sketches I decided to go for a fat gladiator type... I'm not sure if I wanna go with a humanoid face or some type of troll, orc, etc. still sketching and will have something up over the next few days.
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Join Date: Sep 2009
Posts: 72
Member
My Mood:
Thanks: 1
Thanked 3 Times in 3 Posts
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11-20-2010, 03:58 PM
alright so My weekend is totally free from any work/school work so its time to get cracking. here is the Image references, I want to go with a 300/gladiator movie type atmosphere. hope you like the idea, the helmet is already finished, and I will post a short image making of, of how I went from a simple basemesh to a sketch in mudbox and than back to 3ds max for retopoligizing.
Regards, Idan ![]() |
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Join Date: Sep 2009
Posts: 72
Member
My Mood:
Thanks: 1
Thanked 3 Times in 3 Posts
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11-20-2010, 05:33 PM
here is the helmet, the highres is going to be much more interested, I wanted it to be special since he wont have a face because of all the scars he sustained previously. rest assure I'm going to go crazy on the design once I unwrap everything. hope you like, ps. I am going to put feathers on top.
thanks for watching -Idan ![]() ![]() |
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