12-09-2010, 02:38 PM
I have one question question,
I started sculpting in mudbox my character in T-pose, but now i am not sure what will be better :
To rig character in maya and import rig to mudbox for posing (also can i import rig after i did some sculpting same way like you can import uvs anytime during porject ?) or to finished sculpting in mudbox bring character to maya rig it and use discplacment.
My character will be crouching in final pose so im not sure if displacment map will deform it correctly all wrinkles and etc.
Any idea for best solution ?