Begin process
11-10-2010, 06:47 PM
Decided to use Mudbox' human base mesh to begin modeling instead of creating from scratch in Maya.
I haven't used Mudbox too much, as my "cup-of-coffee" is usually ZBrush, but Mudbox seems to have an intuitive tool system that has made the learning curve quite mild.
Beginning on hashing out the muscular system for my character on these 1st few screen shots.
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