View Single Post
  Permalink #2 
kindreland's Avatar
Join Date: Nov 2010
Posts: 3
Junior Member
    My Mood: Brooding
    Thanks: 0
    Thanked 1 Time in 1 Post

    Default Begin process


    Decided to use Mudbox' human base mesh to begin modeling instead of creating from scratch in Maya.

    I haven't used Mudbox too much, as my "cup-of-coffee" is usually ZBrush, but Mudbox seems to have an intuitive tool system that has made the learning curve quite mild.

    Beginning on hashing out the muscular system for my character on these 1st few screen shots.
    Attached Thumbnails
    Click image for larger version

Name:	muscSys_REF.jpg
Views:	4
Size:	15.9 KB
ID:	30189  Click image for larger version

Name:	Warrior_Begin1.jpg
Views:	2
Size:	37.7 KB
ID:	30190  Click image for larger version

Name:	Warrior_Begin2.jpg
Views:	3
Size:	36.2 KB
ID:	30191  Click image for larger version

Name:	Warrior_Begin3.jpg
Views:	10
Size:	34.2 KB
ID:	30192